Support safe blit on non-2D textures (#4374)
* Support safe blit on non-2D textures (except multisample) * Change safe blit with different levels and layers to match CmdBlitImage path * Remove now unused variables * Multisample safe blit support
This commit is contained in:
parent
cb250162cb
commit
f8beeeb7d3
7 changed files with 436 additions and 74 deletions
|
@ -0,0 +1,11 @@
|
|||
#version 450 core
|
||||
|
||||
layout (binding = 0, set = 2) uniform sampler2DMS tex;
|
||||
|
||||
layout (location = 0) in vec2 tex_coord;
|
||||
layout (location = 0) out vec4 colour;
|
||||
|
||||
void main()
|
||||
{
|
||||
colour = texelFetch(tex, ivec2(tex_coord * vec2(textureSize(tex).xy)), gl_SampleID);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue