Support safe blit on non-2D textures (#4374)

* Support safe blit on non-2D textures (except multisample)

* Change safe blit with different levels and layers to match CmdBlitImage path

* Remove now unused variables

* Multisample safe blit support
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gdkchan 2023-02-07 13:55:59 -03:00 committed by GitHub
parent cb250162cb
commit f8beeeb7d3
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7 changed files with 436 additions and 74 deletions

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#version 450 core
#extension GL_ARB_shader_stencil_export : require
layout (binding = 0, set = 2) uniform isampler2DMS texStencil;
layout (location = 0) in vec2 tex_coord;
void main()
{
gl_FragStencilRefARB = texelFetch(texStencil, ivec2(tex_coord * vec2(textureSize(texStencil).xy)), gl_SampleID).r;
}