Implement a software ETC2 texture decoder (#4121)
* Implement a software ETC2 texture decoder * Fix output size calculation for non-2D textures * Address PR feedback
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8 changed files with 763 additions and 10 deletions
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@ -208,8 +208,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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Bc6HSf16Float = Bc6HSf16 | RFloat | GFloat | BFloat | AFloat, // 0x7ff90
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Bc6HUf16Float = Bc6HUf16 | RFloat | GFloat | BFloat | AFloat, // 0x7ff91
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Etc2RgbUnorm = Etc2Rgb | RUnorm | GUnorm | BUnorm | AUnorm, // 0x24906
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Etc2RgbPtaUnorm = Etc2RgbPta | RUnorm | GUnorm | BUnorm | AUnorm, // 0x2490a
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Etc2RgbaUnorm = Etc2Rgba | RUnorm | GUnorm | BUnorm | AUnorm, // 0x2490b
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Etc2RgbUnormSrgb = Etc2Rgb | RUnorm | GUnorm | BUnorm | AUnorm | Srgb, // 0xa4906
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Etc2RgbPtaUnormSrgb = Etc2RgbPta | RUnorm | GUnorm | BUnorm | AUnorm | Srgb, // 0xa490a
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Etc2RgbaUnormSrgb = Etc2Rgba | RUnorm | GUnorm | BUnorm | AUnorm | Srgb, // 0xa490b
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Astc2D4x4Unorm = Astc2D4x4 | RUnorm | GUnorm | BUnorm | AUnorm, // 0x24940
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Astc2D5x4Unorm = Astc2D5x4 | RUnorm | GUnorm | BUnorm | AUnorm, // 0x24950
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@ -429,8 +431,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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{ TextureFormat.Bc6HSf16Float, new FormatInfo(Format.Bc6HSfloat, 4, 4, 16, 4) },
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{ TextureFormat.Bc6HUf16Float, new FormatInfo(Format.Bc6HUfloat, 4, 4, 16, 4) },
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{ TextureFormat.Etc2RgbUnorm, new FormatInfo(Format.Etc2RgbUnorm, 4, 4, 8, 3) },
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{ TextureFormat.Etc2RgbPtaUnorm, new FormatInfo(Format.Etc2RgbPtaUnorm, 4, 4, 8, 4) },
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{ TextureFormat.Etc2RgbaUnorm, new FormatInfo(Format.Etc2RgbaUnorm, 4, 4, 16, 4) },
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{ TextureFormat.Etc2RgbUnormSrgb, new FormatInfo(Format.Etc2RgbSrgb, 4, 4, 8, 3) },
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{ TextureFormat.Etc2RgbPtaUnormSrgb, new FormatInfo(Format.Etc2RgbPtaSrgb, 4, 4, 8, 4) },
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{ TextureFormat.Etc2RgbaUnormSrgb, new FormatInfo(Format.Etc2RgbaSrgb, 4, 4, 16, 4) },
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{ TextureFormat.Astc2D4x4Unorm, new FormatInfo(Format.Astc4x4Unorm, 4, 4, 16, 4) },
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{ TextureFormat.Astc2D5x4Unorm, new FormatInfo(Format.Astc5x4Unorm, 5, 4, 16, 4) },
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