Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
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30 changed files with 475 additions and 567 deletions
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@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string args = string.Empty;
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if (atomic && operation.StorageKind == StorageKind.StorageBuffer)
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if (atomic && (operation.StorageKind == StorageKind.StorageBuffer || operation.StorageKind == StorageKind.SharedMemory))
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{
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args = GenerateLoadOrStore(context, operation, isStore: false);
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@ -81,23 +81,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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args += ", " + GetSoureExpr(context, operation.GetSource(argIndex), dstType);
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}
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}
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else if (atomic && operation.StorageKind == StorageKind.SharedMemory)
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{
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args = LoadShared(context, operation);
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// For shared memory access, the second argument is unused and should be ignored.
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// It is there to make both storage and shared access have the same number of arguments.
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// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
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for (int argIndex = 2; argIndex < arity; argIndex++)
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{
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args += ", ";
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AggregateType dstType = GetSrcVarType(inst, argIndex);
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args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
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}
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}
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else
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{
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for (int argIndex = 0; argIndex < arity; argIndex++)
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@ -179,12 +162,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.Load:
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return Load(context, operation);
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case Instruction.LoadLocal:
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return LoadLocal(context, operation);
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case Instruction.LoadShared:
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return LoadShared(context, operation);
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case Instruction.Lod:
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return Lod(context, operation);
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@ -200,18 +177,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.Store:
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return Store(context, operation);
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case Instruction.StoreLocal:
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return StoreLocal(context, operation);
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case Instruction.StoreShared:
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return StoreShared(context, operation);
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case Instruction.StoreShared16:
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return StoreShared16(context, operation);
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case Instruction.StoreShared8:
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return StoreShared8(context, operation);
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case Instruction.TextureSample:
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return TextureSample(context, operation);
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