Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
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30 changed files with 475 additions and 567 deletions
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@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (node is AstOperation operation)
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{
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if (operation.Inst == Instruction.Load)
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if (operation.Inst == Instruction.Load || operation.Inst.IsAtomic())
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{
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switch (operation.StorageKind)
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{
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@ -136,6 +136,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return field.Type & AggregateType.ElementTypeMask;
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case StorageKind.LocalMemory:
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case StorageKind.SharedMemory:
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if (!(operation.GetSource(0) is AstOperand bindingId) || bindingId.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
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}
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MemoryDefinition memory = operation.StorageKind == StorageKind.LocalMemory
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? context.Config.Properties.LocalMemories[bindingId.Value]
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: context.Config.Properties.SharedMemories[bindingId.Value];
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return memory.Type & AggregateType.ElementTypeMask;
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case StorageKind.Input:
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case StorageKind.InputPerPatch:
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case StorageKind.Output:
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