Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
This commit is contained in:
parent
32d21ddf17
commit
f92921a6d1
30 changed files with 475 additions and 567 deletions
|
@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (options.Flags.HasFlag(TranslationFlags.Compute))
|
||||
{
|
||||
config = new ShaderConfig(ShaderStage.Compute, gpuAccessor, options);
|
||||
config = new ShaderConfig(ShaderStage.Compute, gpuAccessor, options, gpuAccessor.QueryComputeLocalMemorySize());
|
||||
|
||||
program = Decoder.Decode(config, address);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue