Implement geometry shader passthrough (#1961)

* Implement geometry shader passthrough

* Cache version change
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gdkchan 2021-01-29 00:38:51 -03:00 committed by GitHub
parent 9c2f851d39
commit f93089a64f
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5 changed files with 47 additions and 18 deletions

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@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
private const ulong ShaderCodeGenVersion = 1964;
private const ulong ShaderCodeGenVersion = 1961;
/// <summary>
/// Creates a new instance of the shader cache.