Implement geometry shader passthrough (#1961)
* Implement geometry shader passthrough * Cache version change
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parent
9c2f851d39
commit
f93089a64f
5 changed files with 47 additions and 18 deletions
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@ -26,6 +26,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine("#extension GL_ARB_compute_shader : enable");
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}
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if (context.Config.GpPassthrough)
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{
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context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
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}
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context.AppendLine("#pragma optionNV(fastmath off)");
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context.AppendLine();
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@ -33,20 +38,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
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context.AppendLine();
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if (context.Config.Stage == ShaderStage.Geometry)
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{
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string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();
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context.AppendLine($"layout ({inPrimitive}) in;");
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string outPrimitive = context.Config.OutputTopology.ToGlslString();
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int maxOutputVertices = context.Config.MaxOutputVertices;
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context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
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context.AppendLine();
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}
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if (context.Config.Stage == ShaderStage.Compute)
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{
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int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
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@ -109,6 +100,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (context.Config.Stage != ShaderStage.Compute)
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{
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if (context.Config.Stage == ShaderStage.Geometry)
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{
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string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();
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context.AppendLine($"layout ({inPrimitive}) in;");
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if (context.Config.GpPassthrough)
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{
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context.AppendLine($"layout (passthrough) in gl_PerVertex");
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context.EnterScope();
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context.AppendLine("vec4 gl_Position;");
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context.AppendLine("float gl_PointSize;");
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context.AppendLine("float gl_ClipDistance[];");
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context.LeaveScope(";");
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}
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else
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{
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string outPrimitive = context.Config.OutputTopology.ToGlslString();
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int maxOutputVertices = context.Config.MaxOutputVertices;
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context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
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}
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context.AppendLine();
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}
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if (info.IAttributes.Count != 0)
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{
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DeclareInputAttributes(context, info);
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@ -432,6 +450,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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};
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}
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string pass = context.Config.GpPassthrough ? "passthrough, " : string.Empty;
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string name = $"{DefaultNames.IAttributePrefix}{attr}";
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if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
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@ -440,12 +460,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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char swzMask = "xyzw"[c];
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context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
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context.AppendLine($"layout ({pass}location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
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}
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}
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else
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{
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context.AppendLine($"layout (location = {attr}) {iq}in vec4 {name}{suffix};");
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context.AppendLine($"layout ({pass}location = {attr}) {iq}in vec4 {name}{suffix};");
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}
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}
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}
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