Fix incorrect fragment origin when YNegate is enabled (#4673)
* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer
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17 changed files with 207 additions and 26 deletions
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@ -112,6 +112,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
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MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
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}
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/// <summary>
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/// Updates the viewport size vector.
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/// </summary>
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/// <param name="data">Viewport size vector</param>
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private void UpdateViewportSize(Vector4<float> data)
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{
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_data.ViewportSize = data;
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MarkDirty(SupportBuffer.ViewportSizeOffset, SupportBuffer.FieldSize);
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}
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/// <summary>
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/// Sets the scale of all output render targets (they should all have the same scale).
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/// </summary>
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@ -192,6 +203,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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/// <summary>
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/// Sets the viewport size, used to invert the fragment coordinates Y value.
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/// </summary>
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/// <param name="viewportWidth">Value used as viewport width</param>
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/// <param name="viewportHeight">Value used as viewport height</param>
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public void SetViewportSize(float viewportWidth, float viewportHeight)
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{
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if (_data.ViewportSize.X != viewportWidth || _data.ViewportSize.Y != viewportHeight)
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{
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UpdateViewportSize(new Vector4<float>
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{
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X = viewportWidth,
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Y = viewportHeight,
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Z = 1,
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W = 0
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});
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}
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}
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/// <summary>
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/// Submits all pending buffer updates to the GPU.
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/// </summary>
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