Fix incorrect fragment origin when YNegate is enabled (#4673)
* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer
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17 changed files with 207 additions and 26 deletions
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 5266;
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private const uint CodeGenVersion = 4675;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -140,6 +140,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// </summary>
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public ShaderStage Stage;
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/// <summary>
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/// Indicates if the fragment shader accesses the fragment coordinate built-in variable.
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/// </summary>
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public bool UsesFragCoord;
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/// <summary>
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/// Indicates if the shader accesses the Instance ID built-in variable.
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/// </summary>
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@ -781,6 +786,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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ShaderIdentification.None,
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0,
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dataInfo.Stage,
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dataInfo.UsesFragCoord,
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dataInfo.UsesInstanceId,
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dataInfo.UsesDrawParameters,
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dataInfo.UsesRtLayer,
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@ -807,6 +813,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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TexturesCount = (ushort)info.Textures.Count,
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ImagesCount = (ushort)info.Images.Count,
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Stage = info.Stage,
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UsesFragCoord = info.UsesFragCoord,
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UsesInstanceId = info.UsesInstanceId,
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UsesDrawParameters = info.UsesDrawParameters,
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UsesRtLayer = info.UsesRtLayer,
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