Fix incorrect fragment origin when YNegate is enabled (#4673)

* Fix incorrect fragment origin when YNegate is enabled

* Shader cache version bump

* Do not update support buffer if shader does not read gl_FragCoord

* Pass unscaled viewport size to the support buffer
This commit is contained in:
gdkchan 2023-07-29 18:47:03 -03:00 committed by GitHub
parent eb528ae0f0
commit f95b7c5877
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 207 additions and 26 deletions

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@ -113,6 +113,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _state.GraphicsState.AttributeTypes[location];
}
/// <inheritdoc/>
public bool QueryEarlyZForce()
{
_state.SpecializationState?.RecordEarlyZForce();
return _state.GraphicsState.EarlyZForce;
}
/// <inheritdoc/>
public AttributeType QueryFragmentOutputType(int location)
{
@ -275,19 +282,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _state.TransformFeedbackDescriptors[bufferIndex].Stride;
}
/// <inheritdoc/>
public bool QueryEarlyZForce()
{
_state.SpecializationState?.RecordEarlyZForce();
return _state.GraphicsState.EarlyZForce;
}
/// <inheritdoc/>
public bool QueryViewportTransformDisable()
{
return _state.GraphicsState.ViewportTransformDisable;
}
/// <inheritdoc/>
public bool QueryYNegateEnabled()
{
return _state.GraphicsState.YNegateEnabled;
}
/// <inheritdoc/>
public void RegisterTexture(int handle, int cbufSlot)
{