Fix incorrect fragment origin when YNegate is enabled (#4673)
* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer
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17 changed files with 207 additions and 26 deletions
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@ -18,6 +18,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
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public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
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public readonly bool OriginUpperLeft;
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public ShaderProperties()
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{
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_constantBuffers = new Dictionary<int, BufferDefinition>();
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@ -28,6 +30,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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_sharedMemories = new Dictionary<int, MemoryDefinition>();
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}
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public ShaderProperties(bool originUpperLeft) : this()
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{
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OriginUpperLeft = originUpperLeft;
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}
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public void AddOrUpdateConstantBuffer(int binding, BufferDefinition definition)
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{
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_constantBuffers[binding] = definition;
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