Adjust naming conventions and general refactoring in HLE Project (#527)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787c.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
This commit is contained in:
Alex Barney 2018-12-06 05:16:24 -06:00 committed by gdkchan
parent 3615a70cae
commit fb1d9493a3
298 changed files with 12034 additions and 12037 deletions

View file

@ -8,20 +8,20 @@ namespace Ryujinx.HLE.HOS.Ipc
public long Size { get; private set; }
public int Flags { get; private set; }
public IpcBuffDesc(BinaryReader Reader)
public IpcBuffDesc(BinaryReader reader)
{
long Word0 = Reader.ReadUInt32();
long Word1 = Reader.ReadUInt32();
long Word2 = Reader.ReadUInt32();
long word0 = reader.ReadUInt32();
long word1 = reader.ReadUInt32();
long word2 = reader.ReadUInt32();
Position = Word1;
Position |= (Word2 << 4) & 0x0f00000000;
Position |= (Word2 << 34) & 0x7000000000;
Position = word1;
Position |= (word2 << 4) & 0x0f00000000;
Position |= (word2 << 34) & 0x7000000000;
Size = Word0;
Size |= (Word2 << 8) & 0xf00000000;
Size = word0;
Size |= (word2 << 8) & 0xf00000000;
Flags = (int)Word2 & 3;
Flags = (int)word2 & 3;
}
}
}