Initial support for separate GPU address spaces (#2394)

* Make GPU memory manager a member of GPU channel

* Move physical memory instance to the memory manager, and the caches to the physical memory

* PR feedback
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gdkchan 2021-06-29 14:32:02 -03:00 committed by GitHub
parent 8cc872fb60
commit fbb4019ed5
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44 changed files with 780 additions and 481 deletions

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@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Data at the memory location</returns>
public override T MemoryRead<T>(ulong address)
{
return _context.MemoryManager.Read<T>(address);
return _state.Channel.MemoryManager.Read<T>(address);
}
/// <summary>
@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>True if the address is mapped, false otherwise</returns>
public bool MemoryMapped(ulong address)
{
return _context.MemoryManager.IsMapped(address);
return _state.Channel.MemoryManager.IsMapped(address);
}
/// <summary>