Fix Depth/Stencil attachments

This commit is contained in:
Isaac Marovitz 2024-05-18 19:59:38 -04:00 committed by Isaac Marovitz
parent 738227519d
commit fbe275204b
3 changed files with 75 additions and 20 deletions

View file

@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
@ -64,8 +65,7 @@ namespace Ryujinx.Graphics.Metal
Add(Format.R32G32B32A32Sint, MTLPixelFormat.RGBA32Sint);
Add(Format.S8Uint, MTLPixelFormat.Stencil8);
Add(Format.D16Unorm, MTLPixelFormat.Depth16Unorm);
// Approximate
Add(Format.S8UintD24Unorm, MTLPixelFormat.BGRA8Unorm);
// Add(Format.S8UintD24Unorm, MTLPixelFormat.BGRA8Unorm);
Add(Format.D32Float, MTLPixelFormat.Depth32Float);
Add(Format.D24UnormS8Uint, MTLPixelFormat.Depth24UnormStencil8);
Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32FloatStencil8);
@ -181,5 +181,17 @@ namespace Ryujinx.Graphics.Metal
return mtlFormat;
}
public static MTLPixelFormat PackedStencilToXFormat(MTLPixelFormat format)
{
switch (format)
{
case MTLPixelFormat.Depth24UnormStencil8: return MTLPixelFormat.X24Stencil8;
case MTLPixelFormat.Depth32FloatStencil8: return MTLPixelFormat.X32Stencil8;
default:
Logger.Warning?.PrintMsg(LogClass.Gpu, $"Attempted to get stencil format for non packed format {format}!");
return MTLPixelFormat.Invalid;
}
}
}
}