Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)

* Eliminate redundant multiplications by gl_FragCoord.w on the shader

* Shader cache version bump
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gdkchan 2023-05-19 11:52:31 -03:00 committed by GitHub
parent a40c90e7dd
commit fc26189fe1
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3 changed files with 105 additions and 1 deletions

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4892;
private const uint CodeGenVersion = 4578;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";