Implements proper save path (#386)
* initial save path implementation * fix savedatatype offset, remove incomplete createsavedata implimentation * address nits * fix crash if npdm is not found * made saveinfo readonly, other stuff * remove context param from saveinfo contructor * fix style * remove whitespace
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3227218114
commit
fc77b089a6
8 changed files with 145 additions and 19 deletions
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@ -1,5 +1,6 @@
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.HOS.SystemState;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.FspSrv
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@ -14,13 +15,13 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 1, SetCurrentProcess },
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{ 18, OpenSdCardFileSystem },
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{ 22, CreateSaveDataFileSystem },
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{ 51, OpenSaveDataFileSystem },
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{ 200, OpenDataStorageByCurrentProcess },
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{ 203, OpenPatchDataStorageByCurrentProcess },
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{ 1005, GetGlobalAccessLogMode }
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{ 1, SetCurrentProcess },
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{ 18, OpenSdCardFileSystem },
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{ 51, OpenSaveDataFileSystem },
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{ 52, OpenSaveDataFileSystemBySystemSaveDataId },
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{ 200, OpenDataStorageByCurrentProcess },
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{ 203, OpenPatchDataStorageByCurrentProcess },
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{ 1005, GetGlobalAccessLogMode }
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};
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}
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@ -36,16 +37,16 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
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return 0;
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}
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public long CreateSaveDataFileSystem(ServiceCtx Context)
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public long OpenSaveDataFileSystem(ServiceCtx Context)
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{
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Context.Device.Log.PrintStub(LogClass.ServiceFs, "Stubbed.");
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LoadSaveDataFileSystem(Context);
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return 0;
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}
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public long OpenSaveDataFileSystem(ServiceCtx Context)
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public long OpenSaveDataFileSystemBySystemSaveDataId(ServiceCtx Context)
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{
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MakeObject(Context, new IFileSystem(Context.Device.FileSystem.GetGameSavesPath()));
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LoadSaveDataFileSystem(Context);
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return 0;
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}
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@ -70,5 +71,24 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
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return 0;
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}
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public void LoadSaveDataFileSystem(ServiceCtx Context)
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{
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SaveSpaceId SaveSpaceId = (SaveSpaceId)Context.RequestData.ReadInt64();
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long TitleId = Context.RequestData.ReadInt64();
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UserId UserId = new UserId(
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Context.RequestData.ReadInt64(),
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Context.RequestData.ReadInt64());
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long SaveId = Context.RequestData.ReadInt64();
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SaveDataType SaveDataType = (SaveDataType)Context.RequestData.ReadByte();
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SaveInfo SaveInfo = new SaveInfo(TitleId, SaveId, SaveDataType, UserId, SaveSpaceId);
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MakeObject(Context, new IFileSystem(Context.Device.FileSystem.GetGameSavePath(SaveInfo, Context)));
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}
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}
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}
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