Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap
This commit is contained in:
parent
312be74861
commit
fd7567a6b5
11 changed files with 85 additions and 16 deletions
|
@ -76,6 +76,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
|
|||
programInfo.Textures.Count,
|
||||
programInfo.Images.Count,
|
||||
programInfo.UsesInstanceId,
|
||||
programInfo.UsesRtLayer,
|
||||
programInfo.ClipDistancesWritten);
|
||||
CBuffers = programInfo.CBuffers.ToArray();
|
||||
SBuffers = programInfo.SBuffers.ToArray();
|
||||
|
@ -89,7 +90,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
|
|||
/// <returns>A new <see cref="ShaderProgramInfo"/> from this instance</returns>
|
||||
internal ShaderProgramInfo ToShaderProgramInfo()
|
||||
{
|
||||
return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId, Header.ClipDistancesWritten);
|
||||
return new ShaderProgramInfo(
|
||||
CBuffers,
|
||||
SBuffers,
|
||||
Textures,
|
||||
Images,
|
||||
Header.UseFlags.HasFlag(UseFlags.InstanceId),
|
||||
Header.UseFlags.HasFlag(UseFlags.RtLayer),
|
||||
Header.ClipDistancesWritten);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue