Some fix to IRequest on NIFM, support sending objects to services (#294)
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7a308d9e73
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4 changed files with 54 additions and 21 deletions
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@ -50,9 +50,18 @@ namespace Ryujinx.HLE.OsHle.Services
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int DomainWord0 = Context.RequestData.ReadInt32();
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int DomainObjId = Context.RequestData.ReadInt32();
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long Padding = Context.RequestData.ReadInt64();
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int DomainCmd = (DomainWord0 >> 0) & 0xff;
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int InputObjCount = (DomainWord0 >> 8) & 0xff;
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int DataPayloadSize = (DomainWord0 >> 16) & 0xffff;
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int DomainCmd = DomainWord0 & 0xff;
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Context.RequestData.BaseStream.Seek(0x10 + DataPayloadSize, SeekOrigin.Begin);
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for (int Index = 0; Index < InputObjCount; Index++)
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{
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Context.Request.ObjectIds.Add(Context.RequestData.ReadInt32());
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}
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Context.RequestData.BaseStream.Seek(0x10, SeekOrigin.Begin);
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if (DomainCmd == 1)
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{
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@ -88,14 +97,14 @@ namespace Ryujinx.HLE.OsHle.Services
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if (IsDomain)
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{
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foreach (int Id in Context.Response.ResponseObjIds)
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foreach (int Id in Context.Response.ObjectIds)
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{
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Context.ResponseData.Write(Id);
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}
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Context.ResponseData.BaseStream.Seek(0, SeekOrigin.Begin);
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Context.ResponseData.Write(Context.Response.ResponseObjIds.Count);
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Context.ResponseData.Write(Context.Response.ObjectIds.Count);
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}
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Context.ResponseData.BaseStream.Seek(IsDomain ? 0x10 : 0, SeekOrigin.Begin);
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@ -117,7 +126,7 @@ namespace Ryujinx.HLE.OsHle.Services
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if (Service.IsDomain)
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{
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Context.Response.ResponseObjIds.Add(Service.Add(Obj));
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Context.Response.ObjectIds.Add(Service.Add(Obj));
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}
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else
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{
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@ -129,6 +138,26 @@ namespace Ryujinx.HLE.OsHle.Services
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}
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}
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protected static T GetObject<T>(ServiceCtx Context, int Index) where T : IpcService
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{
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IpcService Service = Context.Session.Service;
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if (!Service.IsDomain)
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{
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int Handle = Context.Request.HandleDesc.ToMove[Index];
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KSession Session = Context.Process.HandleTable.GetData<KSession>(Handle);
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return Session?.Service is T ? (T)Session.Service : null;
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}
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int ObjId = Context.Request.ObjectIds[Index];
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IIpcService Obj = Service.GetObject(ObjId);
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return Obj is T ? (T)Obj : null;
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}
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private int Add(IIpcService Obj)
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{
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return DomainObjects.Add(Obj);
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