Implement soft float64 conversion on shaders when host has no support (#5159)

* Implement soft float64 conversion on shaders when host has no support

* Shader cache version bump

* Fix rebase error
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gdkchan 2023-06-08 17:09:14 -03:00 committed by GitHub
parent 5813b2e354
commit fe30c03cac
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12 changed files with 222 additions and 4 deletions

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@ -158,6 +158,7 @@ namespace Ryujinx.Graphics.OpenGL
supportsCubemapView: true,
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
supportsShaderFloat64: true,
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
supportsViewportMask: HwCapabilities.SupportsViewportArray2,