Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support * Shader cache version bump * Fix rebase error
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12 changed files with 222 additions and 4 deletions
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@ -45,12 +45,101 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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return functionName switch
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{
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HelperFunctionName.ConvertDoubleToFloat => GenerateConvertDoubleToFloatFunction(),
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HelperFunctionName.ConvertFloatToDouble => GenerateConvertFloatToDoubleFunction(),
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HelperFunctionName.TexelFetchScale => GenerateTexelFetchScaleFunction(),
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HelperFunctionName.TextureSizeUnscale => GenerateTextureSizeUnscaleFunction(),
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_ => throw new ArgumentException($"Invalid function name {functionName}")
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};
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}
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private Function GenerateConvertDoubleToFloatFunction()
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{
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EmitterContext context = new EmitterContext();
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Operand valueLow = Argument(0);
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Operand valueHigh = Argument(1);
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Operand mantissaLow = context.BitwiseAnd(valueLow, Const(((1 << 22) - 1)));
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Operand mantissa = context.ShiftRightU32(valueLow, Const(22));
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mantissa = context.BitwiseOr(mantissa, context.ShiftLeft(context.BitwiseAnd(valueHigh, Const(0xfffff)), Const(10)));
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mantissa = context.BitwiseOr(mantissa, context.ConditionalSelect(mantissaLow, Const(1), Const(0)));
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Operand exp = context.BitwiseAnd(context.ShiftRightU32(valueHigh, Const(20)), Const(0x7ff));
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Operand sign = context.ShiftRightS32(valueHigh, Const(31));
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Operand resultSign = context.ShiftLeft(sign, Const(31));
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Operand notZero = context.BitwiseOr(mantissa, exp);
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Operand lblNotZero = Label();
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context.BranchIfTrue(lblNotZero, notZero);
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context.Return(resultSign);
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context.MarkLabel(lblNotZero);
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Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0x7ff));
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mantissa = context.BitwiseOr(mantissa, Const(0x40000000));
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exp = context.ISubtract(exp, Const(0x381));
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// Note: Overflow cases are not handled here and might produce incorrect results.
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Operand roundBits = context.BitwiseAnd(mantissa, Const(0x7f));
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Operand roundBitsXor64 = context.BitwiseExclusiveOr(roundBits, Const(0x40));
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mantissa = context.ShiftRightU32(context.IAdd(mantissa, Const(0x40)), Const(7));
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mantissa = context.BitwiseAnd(mantissa, context.ConditionalSelect(roundBitsXor64, Const(~0), Const(~1)));
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exp = context.ConditionalSelect(mantissa, exp, Const(0));
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exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0xff));
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Operand result = context.IAdd(context.IAdd(mantissa, context.ShiftLeft(exp, Const(23))), resultSign);
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context.Return(result);
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertDoubleToFloat", true, 2, 0);
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}
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private Function GenerateConvertFloatToDoubleFunction()
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{
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EmitterContext context = new EmitterContext();
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Operand value = Argument(0);
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Operand mantissa = context.BitwiseAnd(value, Const(0x7fffff));
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Operand exp = context.BitwiseAnd(context.ShiftRightU32(value, Const(23)), Const(0xff));
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Operand sign = context.ShiftRightS32(value, Const(31));
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Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0xff));
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Operand expNotZero = context.ICompareNotEqual(exp, Const(0));
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Operand notDenorm = context.BitwiseOr(expNotZero, context.ICompareEqual(mantissa, Const(0)));
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exp = context.IAdd(exp, Const(0x380));
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Operand shiftDist = context.ISubtract(Const(32), context.FindMSBU32(mantissa));
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Operand normExp = context.ISubtract(context.ISubtract(Const(1), shiftDist), Const(1));
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Operand normMant = context.ShiftLeft(mantissa, shiftDist);
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exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0x7ff));
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exp = context.ConditionalSelect(notDenorm, exp, normExp);
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mantissa = context.ConditionalSelect(expNotZero, mantissa, normMant);
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Operand resultLow = context.ShiftLeft(mantissa, Const(29));
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Operand resultHigh = context.ShiftRightU32(mantissa, Const(3));
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resultHigh = context.IAdd(resultHigh, context.ShiftLeft(exp, Const(20)));
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resultHigh = context.IAdd(resultHigh, context.ShiftLeft(sign, Const(31)));
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context.Copy(Argument(1), resultLow);
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context.Copy(Argument(2), resultHigh);
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context.Return();
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertFloatToDouble", false, 1, 2);
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}
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private Function GenerateTexelFetchScaleFunction()
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{
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EmitterContext context = new EmitterContext();
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