Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support * Shader cache version bump * Fix rebase error
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12 changed files with 222 additions and 4 deletions
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@ -11,8 +11,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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RunOptimizationPasses(blocks, config);
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// TODO: Some of those are not optimizations and shouldn't be here.
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GlobalToStorage.RunPass(hfm, blocks, config);
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bool hostSupportsShaderFloat64 = config.GpuAccessor.QueryHostSupportsShaderFloat64();
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// Those passes are looking for specific patterns and only needs to run once.
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for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
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{
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@ -24,6 +28,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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EliminateMultiplyByFragmentCoordW(blocks[blkIndex]);
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}
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// If the host does not support double operations, we need to turn them into float operations.
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if (!hostSupportsShaderFloat64)
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{
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DoubleToFloat.RunPass(hfm, blocks[blkIndex]);
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}
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}
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// Run optimizations one last time to remove any code that is now optimizable after above passes.
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