Fix problems added by Pause (#2645)
* Disable Pause/Resume menu instead of trying to hide them * Fix Resume menu being active before renderer starts * Fix emulator not being able to close properly
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5 changed files with 42 additions and 15 deletions
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@ -214,6 +214,7 @@ namespace Ryujinx.Ui
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_actionMenu.Sensitive = false;
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_pauseEmulation.Sensitive = false;
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_resumeEmulation.Sensitive = false;
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if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true;
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@ -1289,36 +1290,36 @@ namespace Ryujinx.Ui
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UpdateGameMetadata(_emulationContext.Application.TitleIdText);
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}
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_pauseEmulation.Visible = true;
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_pauseEmulation.Sensitive = false;
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_resumeEmulation.Visible = false;
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_resumeEmulation.Sensitive = false;
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RendererWidget?.Exit();
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}
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private void PauseEmulation_Pressed(object sender, EventArgs args)
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{
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_pauseEmulation.Visible = false;
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_resumeEmulation.Visible = true;
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_pauseEmulation.Sensitive = false;
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_resumeEmulation.Sensitive = true;
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_emulationContext.System.TogglePauseEmulation(true);
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}
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private void ResumeEmulation_Pressed(object sender, EventArgs args)
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{
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_pauseEmulation.Visible = true;
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_resumeEmulation.Visible = false;
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_pauseEmulation.Sensitive = true;
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_resumeEmulation.Sensitive = false;
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_emulationContext.System.TogglePauseEmulation(false);
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}
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public void ActivatePauseMenu()
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{
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_pauseEmulation.Sensitive = true;
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_resumeEmulation.Sensitive = false;
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}
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public void TogglePause()
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{
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_pauseEmulation.Visible ^= true;
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_resumeEmulation.Visible ^= true;
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_emulationContext.System.TogglePauseEmulation(_resumeEmulation.Visible);
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_pauseEmulation.Sensitive ^= true;
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_resumeEmulation.Sensitive ^= true;
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_emulationContext.System.TogglePauseEmulation(_resumeEmulation.Sensitive);
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}
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private void Installer_File_Pressed(object o, EventArgs args)
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