[GPU] Add more shader instructions, add support for rgb565 textures

This commit is contained in:
gdkchan 2018-04-10 16:50:32 -03:00
parent e9cfdef098
commit feb2680a6c
22 changed files with 817 additions and 238 deletions

View file

@ -60,7 +60,17 @@ namespace Ryujinx.Graphics.Gal.Shader
return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
}
public static ShaderIrNode GetOperImm19_20(long OpCode)
public static ShaderIrOperImm GetOperImm13_36(long OpCode)
{
return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
}
public static ShaderIrOperImm GetOperImm32_20(long OpCode)
{
return new ShaderIrOperImm((int)(OpCode >> 20));
}
public static ShaderIrOperImm GetOperImm19_20(long OpCode)
{
int Value = (int)(OpCode >> 20) & 0x7ffff;
@ -74,7 +84,7 @@ namespace Ryujinx.Graphics.Gal.Shader
return new ShaderIrOperImm((int)Value);
}
public static ShaderIrNode GetOperImmf19_20(long OpCode)
public static ShaderIrOperImmf GetOperImmf19_20(long OpCode)
{
uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
@ -92,16 +102,6 @@ namespace Ryujinx.Graphics.Gal.Shader
return new ShaderIrOperImmf(Value);
}
public static ShaderIrOperImm GetOperImm13_36(long OpCode)
{
return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
}
public static ShaderIrOperImm GetOperImm32_20(long OpCode)
{
return new ShaderIrOperImm((int)(OpCode >> 20));
}
public static ShaderIrOperPred GetOperPred3(long OpCode)
{
return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
@ -130,23 +130,38 @@ namespace Ryujinx.Graphics.Gal.Shader
}
public static ShaderIrInst GetCmp(long OpCode)
{
switch ((int)(OpCode >> 49) & 7)
{
case 1: return ShaderIrInst.Clt;
case 2: return ShaderIrInst.Ceq;
case 3: return ShaderIrInst.Cle;
case 4: return ShaderIrInst.Cgt;
case 5: return ShaderIrInst.Cne;
case 6: return ShaderIrInst.Cge;
}
throw new ArgumentException(nameof(OpCode));
}
public static ShaderIrInst GetCmpF(long OpCode)
{
switch ((int)(OpCode >> 48) & 0xf)
{
case 0x1: return ShaderIrInst.Clt;
case 0x2: return ShaderIrInst.Ceq;
case 0x3: return ShaderIrInst.Cle;
case 0x4: return ShaderIrInst.Cgt;
case 0x5: return ShaderIrInst.Cne;
case 0x6: return ShaderIrInst.Cge;
case 0x7: return ShaderIrInst.Cnum;
case 0x8: return ShaderIrInst.Cnan;
case 0x9: return ShaderIrInst.Cltu;
case 0xa: return ShaderIrInst.Cequ;
case 0xb: return ShaderIrInst.Cleu;
case 0xc: return ShaderIrInst.Cgtu;
case 0xd: return ShaderIrInst.Cneu;
case 0xe: return ShaderIrInst.Cgeu;
case 0x1: return ShaderIrInst.Fclt;
case 0x2: return ShaderIrInst.Fceq;
case 0x3: return ShaderIrInst.Fcle;
case 0x4: return ShaderIrInst.Fcgt;
case 0x5: return ShaderIrInst.Fcne;
case 0x6: return ShaderIrInst.Fcge;
case 0x7: return ShaderIrInst.Fcnum;
case 0x8: return ShaderIrInst.Fcnan;
case 0x9: return ShaderIrInst.Fcltu;
case 0xa: return ShaderIrInst.Fcequ;
case 0xb: return ShaderIrInst.Fcleu;
case 0xc: return ShaderIrInst.Fcgtu;
case 0xd: return ShaderIrInst.Fcneu;
case 0xe: return ShaderIrInst.Fcgeu;
}
throw new ArgumentException(nameof(OpCode));
@ -170,7 +185,9 @@ namespace Ryujinx.Graphics.Gal.Shader
if (Pred.Index != ShaderIrOperPred.UnusedIndex)
{
Node = new ShaderIrCond(Pred, Node);
bool Inv = ((OpCode >> 19) & 1) != 0;
Node = new ShaderIrCond(Pred, Node, Inv);
}
return Node;