[GPU] Add more shader instructions, add support for rgb565 textures
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22 changed files with 817 additions and 238 deletions
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@ -36,24 +36,56 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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}
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public static void Texq(ShaderIrBlock Block, long OpCode)
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{
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ShaderIrNode OperD = GetOperGpr0(OpCode);
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ShaderIrNode OperA = GetOperGpr8(OpCode);
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ShaderTexqInfo Info = (ShaderTexqInfo)((OpCode >> 22) & 0x1f);
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ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0);
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ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1);
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ShaderIrNode OperC = GetOperImm13_36(OpCode);
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ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0);
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ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1);
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Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Op0), OpCode));
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Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, Op1), OpCode)); //Is this right?
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}
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public static void Texs(ShaderIrBlock Block, long OpCode)
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{
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EmitTex(Block, OpCode, ShaderIrInst.Texs);
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}
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public static void Tlds(ShaderIrBlock Block, long OpCode)
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{
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EmitTex(Block, OpCode, ShaderIrInst.Txlf);
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}
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private static void EmitTex(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst)
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{
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//TODO: Support other formats.
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperGpr20 (OpCode);
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ShaderIrNode OperC = GetOperGpr28 (OpCode);
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ShaderIrNode OperD = GetOperImm13_36(OpCode);
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperGpr20 (OpCode);
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ShaderIrNode OperC = GetOperImm13_36(OpCode);
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for (int Ch = 0; Ch < 4; Ch++)
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{
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Texr + Ch, OperA, OperB, OperD);
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ShaderIrOperGpr Dst = (Ch >> 1) != 0
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? GetOperGpr28(OpCode)
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: GetOperGpr0 (OpCode);
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ShaderIrOperGpr Dst = GetOperGpr0(OpCode);
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Dst.Index += Ch & 1;
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Dst.Index += Ch;
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ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch);
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Block.AddNode(new ShaderIrAsg(Dst, Op));
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}
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ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta);
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Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
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}
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}
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}
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}
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