Vi: Implement ConvertScalingMode (#581)
* Vi: Implement ConvertScalingMode For now, it seems Nintendo just map 1:1 between the two enums. * Resolve style nits * Vi: Correct mapping order
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Ryujinx.HLE/HOS/Services/Vi/ScalingMode.cs
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Ryujinx.HLE/HOS/Services/Vi/ScalingMode.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Vi
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{
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enum SrcScalingMode
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{
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Freeze = 0,
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ScaleToWindow = 1,
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ScaleAndCrop = 2,
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None = 3,
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PreserveAspectRatio = 4
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}
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enum DstScalingMode
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{
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None = 0,
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Freeze = 1,
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ScaleToWindow = 2,
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ScaleAndCrop = 3,
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PreserveAspectRatio = 4
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}
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}
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