Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)
This fixes a potential regression with the new range list changes, where the cost for creating new ones would be rather large due to creating a 1024 size array. Also reduces cost for range list inheritance by using the first existing range list as a base, rather than creating a new one then adding both lists to it. The growth size for the RangeList is now identical to its initial size. Every 32 elements was probably a little too common - now it is 1024 for most things and 8 for the buffer modified range list. The Unmapped and SyncMethod methods have been changed to ensure that they behave properly if the range list is set null. Cleaned up a few calls to use the null-conditional operator.
This commit is contained in:
parent
75f4b1ff2d
commit
fff48bb45a
3 changed files with 34 additions and 25 deletions
|
@ -60,6 +60,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
class BufferModifiedRangeList : RangeList<BufferModifiedRange>
|
||||
{
|
||||
private const int BackingInitialSize = 8;
|
||||
|
||||
private GpuContext _context;
|
||||
|
||||
private object _lock = new object();
|
||||
|
@ -68,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// Creates a new instance of a modified range list.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that the buffer range list belongs to</param>
|
||||
public BufferModifiedRangeList(GpuContext context)
|
||||
public BufferModifiedRangeList(GpuContext context) : base(BackingInitialSize)
|
||||
{
|
||||
_context = context;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue