Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)

This fixes a potential regression with the new range list changes, where the cost for creating new ones would be rather large due to creating a 1024 size array. Also reduces cost for range list inheritance by using the first existing range list as a base, rather than creating a new one then adding both lists to it.

The growth size for the RangeList is now identical to its initial size. Every 32 elements was probably a little too common - now it is 1024 for most things and 8 for the buffer modified range list.

The Unmapped and SyncMethod methods have been changed to ensure that they behave properly if the range list is set null. Cleaned up a few calls to use the null-conditional operator.
This commit is contained in:
riperiperi 2021-10-04 19:38:59 +01:00 committed by GitHub
parent 75f4b1ff2d
commit fff48bb45a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 34 additions and 25 deletions

View file

@ -60,6 +60,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
class BufferModifiedRangeList : RangeList<BufferModifiedRange>
{
private const int BackingInitialSize = 8;
private GpuContext _context;
private object _lock = new object();
@ -68,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Creates a new instance of a modified range list.
/// </summary>
/// <param name="context">GPU context that the buffer range list belongs to</param>
public BufferModifiedRangeList(GpuContext context)
public BufferModifiedRangeList(GpuContext context) : base(BackingInitialSize)
{
_context = context;
}