using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions { static class InstGenBarrier { public static string Barrier(CodeGenContext context, AstOperation operation) { var device = (operation.Inst & Instruction.Mask) == Instruction.MemoryBarrier; return $"threadgroup_barrier(mem_flags::mem_{(device ? "device" : "threadgroup")})"; } } }