* Add default values to ApplicationData directly * Refactor application loading It should now be possible to load multi game XCIs. Included updates won't be detected for now. Opening a game from the command line currently only opens the first one. * Only include program NCAs where at least one tuple item is not null * Get application data by title id and add programIndex check back * Refactor application loading again and remove duplicate code * Actually use patch ncas for updates * Fix number of applications found with multi game xcis * Don't load bundled updates from multi game xcis * Change ApplicationData.TitleId type to ulong & Add TitleIdString property * Use cnmt files and ContentCollection to load programs * Ava: Add updates and DLCs from gamecarts * Get the cnmt file from its NCA * Ava: Identify bundled updates in updater window * Fix the (hopefully) last few bugs * Add idOffset parameter to GetNcaByType * Handle missing file for dlc.json * Ava: Shorten error message for invalid files * Gtk: Add additional string for bundled updates in TitleUpdateWindow * Hopefully fix DLC issues * Apply formatting * Finally fix DLC issues * Adjust property names and fileSize field * Read the correct update file * Fix wrong casing for application id strings * Rename TitleId to ApplicationId * Address review comments * Fix formatting issues * Apply suggestions from code review Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Gracefully fail when loading pfs for update and dlc window * Fix applications with multiple programs * Fix DLCWindow crash on GTK * Fix some GUI issues * Remove IsXci again --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
163 lines
6.2 KiB
C#
163 lines
6.2 KiB
C#
using Gtk;
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using LibHac.Tools.FsSystem;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.Ui.App.Common;
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using Ryujinx.Ui.Common.Configuration;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using GUI = Gtk.Builder.ObjectAttribute;
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namespace Ryujinx.Ui.Windows
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{
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public class CheatWindow : Window
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{
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private readonly string _enabledCheatsPath;
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private readonly bool _noCheatsFound;
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#pragma warning disable CS0649, IDE0044 // Field is never assigned to, Add readonly modifier
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[GUI] Label _baseTitleInfoLabel;
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[GUI] TextView _buildIdTextView;
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[GUI] TreeView _cheatTreeView;
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[GUI] Button _saveButton;
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#pragma warning restore CS0649, IDE0044
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public CheatWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName, string titlePath) : this(new Builder("Ryujinx.Ui.Windows.CheatWindow.glade"), virtualFileSystem, titleId, titleName, titlePath) { }
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private CheatWindow(Builder builder, VirtualFileSystem virtualFileSystem, ulong titleId, string titleName, string titlePath) : base(builder.GetRawOwnedObject("_cheatWindow"))
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{
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builder.Autoconnect(this);
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IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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_baseTitleInfoLabel.Text = $"Cheats Available for {titleName} [{titleId:X16}]";
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_buildIdTextView.Buffer.Text = $"BuildId: {ApplicationData.GetBuildId(virtualFileSystem, checkLevel, titlePath)}";
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string modsBasePath = ModLoader.GetModsBasePath();
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string titleModsPath = ModLoader.GetTitleDir(modsBasePath, titleId.ToString("X16"));
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_enabledCheatsPath = System.IO.Path.Combine(titleModsPath, "cheats", "enabled.txt");
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_cheatTreeView.Model = new TreeStore(typeof(bool), typeof(string), typeof(string), typeof(string));
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CellRendererToggle enableToggle = new();
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enableToggle.Toggled += (sender, args) =>
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{
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_cheatTreeView.Model.GetIter(out TreeIter treeIter, new TreePath(args.Path));
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bool newValue = !(bool)_cheatTreeView.Model.GetValue(treeIter, 0);
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_cheatTreeView.Model.SetValue(treeIter, 0, newValue);
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if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, treeIter))
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{
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do
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{
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_cheatTreeView.Model.SetValue(childIter, 0, newValue);
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}
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while (_cheatTreeView.Model.IterNext(ref childIter));
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}
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};
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_cheatTreeView.AppendColumn("Enabled", enableToggle, "active", 0);
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_cheatTreeView.AppendColumn("Name", new CellRendererText(), "text", 1);
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_cheatTreeView.AppendColumn("Path", new CellRendererText(), "text", 2);
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var buildIdColumn = _cheatTreeView.AppendColumn("Build Id", new CellRendererText(), "text", 3);
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buildIdColumn.Visible = false;
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string[] enabled = Array.Empty<string>();
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if (File.Exists(_enabledCheatsPath))
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{
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enabled = File.ReadAllLines(_enabledCheatsPath);
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}
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int cheatAdded = 0;
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var mods = new ModLoader.ModCache();
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ModLoader.QueryContentsDir(mods, new DirectoryInfo(System.IO.Path.Combine(modsBasePath, "contents")), titleId);
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string currentCheatFile = string.Empty;
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string buildId = string.Empty;
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TreeIter parentIter = default;
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foreach (var cheat in mods.Cheats)
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{
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if (cheat.Path.FullName != currentCheatFile)
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{
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currentCheatFile = cheat.Path.FullName;
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string parentPath = currentCheatFile.Replace(titleModsPath, "");
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buildId = System.IO.Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
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parentIter = ((TreeStore)_cheatTreeView.Model).AppendValues(false, buildId, parentPath, "");
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}
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string cleanName = cheat.Name[1..^7];
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((TreeStore)_cheatTreeView.Model).AppendValues(parentIter, enabled.Contains($"{buildId}-{cheat.Name}"), cleanName, "", buildId);
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cheatAdded++;
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}
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if (cheatAdded == 0)
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{
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((TreeStore)_cheatTreeView.Model).AppendValues(false, "No Cheats Found", "", "");
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_cheatTreeView.GetColumn(0).Visible = false;
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_noCheatsFound = true;
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_saveButton.Visible = false;
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}
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_cheatTreeView.ExpandAll();
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}
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private void SaveButton_Clicked(object sender, EventArgs args)
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{
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if (_noCheatsFound)
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{
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return;
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}
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List<string> enabledCheats = new();
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if (_cheatTreeView.Model.GetIterFirst(out TreeIter parentIter))
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{
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do
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{
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if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, parentIter))
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{
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do
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{
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var enabled = (bool)_cheatTreeView.Model.GetValue(childIter, 0);
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if (enabled)
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{
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var name = _cheatTreeView.Model.GetValue(childIter, 1).ToString();
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var buildId = _cheatTreeView.Model.GetValue(childIter, 3).ToString();
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enabledCheats.Add($"{buildId}-<{name} Cheat>");
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}
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}
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while (_cheatTreeView.Model.IterNext(ref childIter));
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}
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}
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while (_cheatTreeView.Model.IterNext(ref parentIter));
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}
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Directory.CreateDirectory(System.IO.Path.GetDirectoryName(_enabledCheatsPath));
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File.WriteAllLines(_enabledCheatsPath, enabledCheats);
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Dispose();
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}
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private void CancelButton_Clicked(object sender, EventArgs args)
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{
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Dispose();
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}
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}
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}
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