Ryujinx/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs
gdkchan 4d84df9487
Update audio renderer to REV12: Add support for splitter biquad filter (#6813)
* Update audio renderer to REV12: Add support for splitter biquad filter

* Formatting

* Official names

* Update BiquadFilterState size + other fixes

* Update tests

* Update comment for version 2

* Size test for SplitterDestinationVersion2

* Should use Volume1 if no ramp
2024-05-17 16:46:43 -03:00

426 lines
16 KiB
C#

using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common;
using Ryujinx.Common.Extensions;
using System;
using System.Buffers;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Server.Splitter
{
/// <summary>
/// Splitter context.
/// </summary>
public class SplitterContext
{
/// <summary>
/// Amount of biquad filter states per splitter destination.
/// </summary>
public const int BqfStatesPerDestination = 4;
/// <summary>
/// Storage for <see cref="SplitterState"/>.
/// </summary>
private Memory<SplitterState> _splitters;
/// <summary>
/// Storage for <see cref="SplitterDestinationVersion1"/>.
/// </summary>
private Memory<SplitterDestinationVersion1> _splitterDestinationsV1;
/// <summary>
/// Storage for <see cref="SplitterDestinationVersion2"/>.
/// </summary>
private Memory<SplitterDestinationVersion2> _splitterDestinationsV2;
/// <summary>
/// Splitter biquad filtering states.
/// </summary>
private Memory<BiquadFilterState> _splitterBqfStates;
/// <summary>
/// Version of the splitter context that is being used, currently can be 1 or 2.
/// </summary>
public int Version { get; private set; }
/// <summary>
/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
/// </summary>
public bool IsBugFixed { get; private set; }
/// <summary>
/// Initialize <see cref="SplitterContext"/>.
/// </summary>
/// <param name="behaviourContext">The behaviour context.</param>
/// <param name="parameter">The audio renderer configuration.</param>
/// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
/// <param name="splitterBqfStates">Memory to store the biquad filtering state for splitters during processing.</param>
/// <returns>Return true if the initialization was successful.</returns>
public bool Initialize(
ref BehaviourContext behaviourContext,
ref AudioRendererConfiguration parameter,
WorkBufferAllocator workBufferAllocator,
Memory<BiquadFilterState> splitterBqfStates)
{
if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
{
Setup(Memory<SplitterState>.Empty, Memory<SplitterDestinationVersion1>.Empty, Memory<SplitterDestinationVersion2>.Empty, false);
return true;
}
Memory<SplitterState> splitters = workBufferAllocator.Allocate<SplitterState>(parameter.SplitterCount, SplitterState.Alignment);
if (splitters.IsEmpty)
{
return false;
}
int splitterId = 0;
foreach (ref SplitterState splitter in splitters.Span)
{
splitter = new SplitterState(splitterId++);
}
Memory<SplitterDestinationVersion1> splitterDestinationsV1 = Memory<SplitterDestinationVersion1>.Empty;
Memory<SplitterDestinationVersion2> splitterDestinationsV2 = Memory<SplitterDestinationVersion2>.Empty;
if (!behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
{
Version = 1;
splitterDestinationsV1 = workBufferAllocator.Allocate<SplitterDestinationVersion1>(parameter.SplitterDestinationCount,
SplitterDestinationVersion1.Alignment);
if (splitterDestinationsV1.IsEmpty)
{
return false;
}
int splitterDestinationId = 0;
foreach (ref SplitterDestinationVersion1 data in splitterDestinationsV1.Span)
{
data = new SplitterDestinationVersion1(splitterDestinationId++);
}
}
else
{
Version = 2;
splitterDestinationsV2 = workBufferAllocator.Allocate<SplitterDestinationVersion2>(parameter.SplitterDestinationCount,
SplitterDestinationVersion2.Alignment);
if (splitterDestinationsV2.IsEmpty)
{
return false;
}
int splitterDestinationId = 0;
foreach (ref SplitterDestinationVersion2 data in splitterDestinationsV2.Span)
{
data = new SplitterDestinationVersion2(splitterDestinationId++);
}
if (parameter.SplitterDestinationCount > 0)
{
// Official code stores it in the SplitterDestinationVersion2 struct,
// but we don't to avoid using unsafe code.
splitterBqfStates.Span.Clear();
_splitterBqfStates = splitterBqfStates;
}
else
{
_splitterBqfStates = Memory<BiquadFilterState>.Empty;
}
}
SplitterState.InitializeSplitters(splitters.Span);
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
return true;
}
/// <summary>
/// Get the work buffer size while adding the size needed for splitter to operate.
/// </summary>
/// <param name="size">The current size.</param>
/// <param name="behaviourContext">The behaviour context.</param>
/// <param name="parameter">The renderer configuration.</param>
/// <returns>Return the new size taking splitter into account.</returns>
public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter)
{
if (behaviourContext.IsSplitterSupported())
{
size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
{
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion2>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion2.Alignment);
}
else
{
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion1>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion1.Alignment);
}
if (behaviourContext.IsSplitterBugFixed())
{
size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10);
}
return size;
}
return size;
}
/// <summary>
/// Setup the <see cref="SplitterContext"/> instance.
/// </summary>
/// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
/// <param name="splitterDestinationsV1">The <see cref="SplitterDestinationVersion1"/> storage.</param>
/// <param name="splitterDestinationsV2">The <see cref="SplitterDestinationVersion2"/> storage.</param>
/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
private void Setup(
Memory<SplitterState> splitters,
Memory<SplitterDestinationVersion1> splitterDestinationsV1,
Memory<SplitterDestinationVersion2> splitterDestinationsV2,
bool isBugFixed)
{
_splitters = splitters;
_splitterDestinationsV1 = splitterDestinationsV1;
_splitterDestinationsV2 = splitterDestinationsV2;
IsBugFixed = isBugFixed;
}
/// <summary>
/// Clear the new connection flag.
/// </summary>
private void ClearAllNewConnectionFlag()
{
foreach (ref SplitterState splitter in _splitters.Span)
{
splitter.ClearNewConnectionFlag();
}
}
/// <summary>
/// Get the destination count using the count of splitter.
/// </summary>
/// <returns>The destination count using the count of splitter.</returns>
public int GetDestinationCountPerStateForCompatibility()
{
if (_splitters.IsEmpty)
{
return 0;
}
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
return length / _splitters.Length;
}
/// <summary>
/// Update one or multiple <see cref="SplitterState"/> from user parameters.
/// </summary>
/// <param name="inputHeader">The splitter header.</param>
/// <param name="input">The raw data after the splitter header.</param>
private void UpdateState(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
{
for (int i = 0; i < inputHeader.SplitterCount; i++)
{
ref readonly SplitterInParameter parameter = ref input.GetRefOrRefToCopy<SplitterInParameter>(out _);
Debug.Assert(parameter.IsMagicValid());
if (parameter.IsMagicValid())
{
if (parameter.Id >= 0 && parameter.Id < _splitters.Length)
{
ref SplitterState splitter = ref GetState(parameter.Id);
splitter.Update(this, in parameter, ref input);
}
// NOTE: there are 12 bytes of unused/unknown data after the destination IDs array.
input.Advance(0xC);
}
else
{
input.Rewind(Unsafe.SizeOf<SplitterInParameter>());
break;
}
}
}
/// <summary>
/// Update one splitter destination data from user parameters.
/// </summary>
/// <param name="input">The raw data after the splitter header.</param>
/// <returns>True if the update was successful, false otherwise</returns>
private bool UpdateData<T>(ref SequenceReader<byte> input) where T : unmanaged, ISplitterDestinationInParameter
{
ref readonly T parameter = ref input.GetRefOrRefToCopy<T>(out _);
Debug.Assert(parameter.IsMagicValid());
if (parameter.IsMagicValid())
{
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
if (parameter.Id >= 0 && parameter.Id < length)
{
SplitterDestination destination = GetDestination(parameter.Id);
destination.Update(parameter);
}
return true;
}
else
{
input.Rewind(Unsafe.SizeOf<T>());
return false;
}
}
/// <summary>
/// Update one or multiple splitter destination data from user parameters.
/// </summary>
/// <param name="inputHeader">The splitter header.</param>
/// <param name="input">The raw data after the splitter header.</param>
private void UpdateData(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
{
for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
{
if (Version == 1)
{
if (!UpdateData<SplitterDestinationInParameterVersion1>(ref input))
{
break;
}
}
else if (Version == 2)
{
if (!UpdateData<SplitterDestinationInParameterVersion2>(ref input))
{
break;
}
}
else
{
Debug.Fail($"Invalid splitter context version {Version}.");
}
}
}
/// <summary>
/// Update splitter from user parameters.
/// </summary>
/// <param name="input">The input raw user data.</param>
/// <returns>Return true if the update was successful.</returns>
public bool Update(ref SequenceReader<byte> input)
{
if (!UsingSplitter())
{
return true;
}
ref readonly SplitterInParameterHeader header = ref input.GetRefOrRefToCopy<SplitterInParameterHeader>(out _);
if (header.IsMagicValid())
{
ClearAllNewConnectionFlag();
UpdateState(in header, ref input);
UpdateData(in header, ref input);
input.SetConsumed(BitUtils.AlignUp(input.Consumed, 0x10));
return true;
}
else
{
input.Rewind(Unsafe.SizeOf<SplitterInParameterHeader>());
return false;
}
}
/// <summary>
/// Get a reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.</returns>
public ref SplitterState GetState(int id)
{
return ref SpanIOHelper.GetFromMemory(_splitters, id, (uint)_splitters.Length);
}
/// <summary>
/// Get a reference to the splitter destination data at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A reference to the splitter destination data at the given <paramref name="id"/>.</returns>
public SplitterDestination GetDestination(int id)
{
if (_splitterDestinationsV2.IsEmpty)
{
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV1, id, (uint)_splitterDestinationsV1.Length));
}
else
{
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV2, id, (uint)_splitterDestinationsV2.Length));
}
}
/// <summary>
/// Get a <see cref="SplitterDestination"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
/// </summary>
/// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
/// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
/// <returns>A <see cref="SplitterDestination"/>.</returns>
public SplitterDestination GetDestination(int id, int destinationId)
{
ref SplitterState splitter = ref GetState(id);
return splitter.GetData(destinationId);
}
/// <summary>
/// Gets the biquad filter state for a given splitter destination.
/// </summary>
/// <param name="destination">The splitter destination.</param>
/// <returns>Biquad filter state for the specified destination.</returns>
public Memory<BiquadFilterState> GetBiquadFilterState(SplitterDestination destination)
{
return _splitterBqfStates.Slice(destination.Id * BqfStatesPerDestination, BqfStatesPerDestination);
}
/// <summary>
/// Return true if the audio renderer has any splitters.
/// </summary>
/// <returns>True if the audio renderer has any splitters.</returns>
public bool UsingSplitter()
{
return !_splitters.IsEmpty && (!_splitterDestinationsV1.IsEmpty || !_splitterDestinationsV2.IsEmpty);
}
/// <summary>
/// Update the internal state of all splitters.
/// </summary>
public void UpdateInternalState()
{
foreach (ref SplitterState splitter in _splitters.Span)
{
splitter.UpdateInternalState();
}
}
}
}