* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Silence dotnet format IDE0060 warnings * Address dotnet format CA1401 warnings * dotnet-format fixes after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Another rebase, another dotnet format run * Run dotnet format style after rebase * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Small optimizations * Remove alignment * Apply formatting * Fix build issues * Final pass for dotnet format * Add trailing commas Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Ui.Common.Models.Amiibo
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{
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public struct AmiiboApi : IEquatable<AmiiboApi>
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{
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[JsonPropertyName("name")]
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public string Name { get; set; }
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[JsonPropertyName("head")]
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public string Head { get; set; }
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[JsonPropertyName("tail")]
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public string Tail { get; set; }
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[JsonPropertyName("image")]
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public string Image { get; set; }
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[JsonPropertyName("amiiboSeries")]
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public string AmiiboSeries { get; set; }
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[JsonPropertyName("character")]
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public string Character { get; set; }
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[JsonPropertyName("gameSeries")]
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public string GameSeries { get; set; }
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[JsonPropertyName("type")]
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public string Type { get; set; }
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[JsonPropertyName("release")]
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public Dictionary<string, string> Release { get; set; }
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[JsonPropertyName("gamesSwitch")]
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public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
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public readonly override string ToString()
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{
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return Name;
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}
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public readonly string GetId()
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{
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return Head + Tail;
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}
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public readonly bool Equals(AmiiboApi other)
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{
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return Head + Tail == other.Head + other.Tail;
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}
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public readonly override bool Equals(object obj)
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{
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return obj is AmiiboApi other && Equals(other);
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}
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public readonly override int GetHashCode()
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{
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return HashCode.Combine(Head, Tail);
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}
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public static bool operator ==(AmiiboApi left, AmiiboApi right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(AmiiboApi left, AmiiboApi right)
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{
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return !(left == right);
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}
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}
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}
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