Ryujinx/src/Ryujinx.Graphics.Shader/Translation/Transforms
gdkchan f09bba82b9
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
2023-08-29 21:10:34 -03:00
..
DrawParametersReplace.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
ForcePreciseEnable.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
GeometryToCompute.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
ITransformPass.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
SharedAtomicSignedCas.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
SharedStoreSmallIntCas.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
ShufflePass.cs Fix vote and shuffle shader instructions on AMD GPUs (#5540) 2023-08-16 21:31:07 -03:00
TexturePass.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
TransformPasses.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
VectorComponentSelect.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
VertexToCompute.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00