..
Buffer
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
CounterEvent
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
ImageArray
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
Program
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Renderer
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
Sampler
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Texture
Texture loading: reduce memory allocations ( #6623 )
2024-04-14 17:06:14 -03:00
TextureAndSamplerArray
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
Window
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BarrierCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BeginTransformFeedbackCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
ClearBufferCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
ClearRenderTargetColorCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
ClearRenderTargetDepthStencilCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
CommandBufferBarrierCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
CopyBufferCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DispatchComputeCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DrawCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DrawIndexedCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DrawIndexedIndirectCommand.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
DrawIndexedIndirectCountCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DrawIndirectCommand.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
DrawIndirectCountCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
DrawTextureCommand.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
EndHostConditionalRenderingCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
EndTransformFeedbackCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
IGALCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetAlphaTestCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetBlendStateAdvancedCommand.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
SetBlendStateCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetDepthBiasCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetDepthClampCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetDepthModeCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetDepthTestCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetFaceCullingCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetFrontFaceCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetImageArrayCommand.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
SetImageArraySeparateCommand.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
SetImageCommand.cs
Vulkan: Improve texture barrier usage, timing and batching ( #6240 )
2024-02-17 00:21:37 -03:00
SetIndexBufferCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetLineParametersCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetLogicOpStateCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetMultisampleStateCommand.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
SetPatchParametersCommand.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
SetPointParametersCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetPolygonModeCommand.cs
[Ryujinx.Graphics.GAL] Address dotnet-format issues ( #5366 )
2023-06-28 20:20:10 +02:00
SetPrimitiveRestartCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetPrimitiveTopologyCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetProgramCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetRasterizerDiscardCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetRenderTargetColorMasksCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetRenderTargetsCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetScissorsCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetStencilTestCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetStorageBuffersCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetTextureAndSamplerCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetTextureArrayCommand.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
SetTextureArraySeparateCommand.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
SetTransformFeedbackBuffersCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetUniformBuffersCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetUserClipDistanceCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetVertexAttribsCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetVertexBuffersCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
SetViewportsCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureBarrierCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureBarrierTiledCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TryHostConditionalRenderingCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TryHostConditionalRenderingFlushCommand.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00