* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer |
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.. | ||
CodeGenContext.cs | ||
Declarations.cs | ||
EnumConversion.cs | ||
Instructions.cs | ||
IoMap.cs | ||
OperationResult.cs | ||
SpirvDelegates.cs | ||
SpirvGenerator.cs |