* Tell GAL to use Vk model (and break everything) * ResourceBindingSegments * Set information on backend caps * Get ready to break everything * Refactor EncoderStateManager * Remove padding from helper shaders * Fix ref array sizes * Seperate vert & frag buffers * Shader-side changes * Fixes * Fix some helper shader resource layouts * Sort by binding id * Fix helper shader layouts * Don’t do inline vertex buffer updates * Check for null storage |
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Blit.metal | ||
ChangeBufferStride.metal | ||
ColorClear.metal | ||
DepthStencilClear.metal |