Core/Memory: Give every emulated thread it's own TLS area.
The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200. This allows some games like Mario Kart 7 to continue further.
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8 changed files with 31 additions and 11 deletions
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@ -402,9 +402,13 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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thread->name = std::move(name);
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thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
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VAddr tls_address = Memory::TLS_AREA_VADDR + (thread->thread_id - 1) * 0x200;
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ASSERT_MSG(tls_address < Memory::TLS_AREA_VADDR_END, "Too many threads");
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// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
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// to initialize the context
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Core::g_app_core->ResetContext(thread->context, stack_top, entry_point, arg);
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Core::g_app_core->ResetContext(thread->context, stack_top, entry_point, arg, tls_address);
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ready_queue.push_back(thread->current_priority, thread.get());
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thread->status = THREADSTATUS_READY;
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@ -495,6 +499,10 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
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context.cpu_registers[1] = output;
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}
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VAddr Thread::GetTLSAddress() const {
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return context.tls;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void ThreadingInit() {
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