Merge pull request #5230 from B3n30/circumvent_apple_intel_hw_shader_issue

Add flag to disable seperable shaders for osx Intel GPUs.
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Ben 2020-05-09 12:34:21 +02:00 committed by GitHub
commit 007fb63e47
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 54 additions and 14 deletions

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@ -27,6 +27,7 @@ void Apply() {
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
VideoCore::g_separable_shader_enabled = values.separable_shader;
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache;
@ -78,6 +79,7 @@ void LogSettings() {
LogSetting("Renderer_UseGLES", Settings::values.use_gles);
LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
LogSetting("Renderer_SeparableShader", Settings::values.separable_shader);
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);

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@ -142,6 +142,7 @@ struct Values {
bool use_gles;
bool use_hw_renderer;
bool use_hw_shader;
bool separable_shader;
bool use_disk_shader_cache;
bool shaders_accurate_mul;
bool use_shader_jit;