Merge pull request #5230 from B3n30/circumvent_apple_intel_hw_shader_issue
Add flag to disable seperable shaders for osx Intel GPUs.
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commit
007fb63e47
10 changed files with 54 additions and 14 deletions
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@ -43,6 +43,10 @@ static bool IsVendorAmd() {
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const std::string_view gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
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return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc.";
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}
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static bool IsVendorIntel() {
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std::string gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
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return gpu_vendor == "Intel Inc.";
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}
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RasterizerOpenGL::RasterizerOpenGL()
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: is_amd(IsVendorAmd()), vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
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@ -160,8 +164,19 @@ RasterizerOpenGL::RasterizerOpenGL()
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state.Apply();
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer.GetHandle());
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#ifdef __APPLE__
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if (IsVendorIntel()) {
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shader_program_manager = std::make_unique<ShaderProgramManager>(
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VideoCore::g_separable_shader_enabled ? GLAD_GL_ARB_separate_shader_objects : false,
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is_amd);
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} else {
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shader_program_manager =
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std::make_unique<ShaderProgramManager>(GLAD_GL_ARB_separate_shader_objects, is_amd);
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}
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#else
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shader_program_manager =
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std::make_unique<ShaderProgramManager>(GLAD_GL_ARB_separate_shader_objects, is_amd);
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#endif
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glEnable(GL_BLEND);
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@ -23,6 +23,7 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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std::atomic<bool> g_hw_renderer_enabled;
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std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_hw_shader_enabled;
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std::atomic<bool> g_separable_shader_enabled;
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std::atomic<bool> g_hw_shader_accurate_mul;
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std::atomic<bool> g_use_disk_shader_cache;
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std::atomic<bool> g_renderer_bg_color_update_requested;
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@ -31,6 +31,7 @@ extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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extern std::atomic<bool> g_hw_renderer_enabled;
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extern std::atomic<bool> g_shader_jit_enabled;
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extern std::atomic<bool> g_hw_shader_enabled;
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extern std::atomic<bool> g_separable_shader_enabled;
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extern std::atomic<bool> g_hw_shader_accurate_mul;
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extern std::atomic<bool> g_use_disk_shader_cache;
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extern std::atomic<bool> g_renderer_bg_color_update_requested;
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