Remove scripting switch in cmake

This commit is contained in:
Weiyi Wang 2019-01-29 18:01:30 -05:00
parent 6347b5cbb4
commit 008197a569
8 changed files with 12 additions and 32 deletions

View file

@ -27,9 +27,7 @@
#include "core/hw/hw.h"
#include "core/loader/loader.h"
#include "core/movie.h"
#ifdef ENABLE_SCRIPTING
#include "core/rpc/rpc_server.h"
#endif
#include "core/settings.h"
#include "network/network.h"
#include "video_core/video_core.h"
@ -201,9 +199,7 @@ System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
telemetry_session = std::make_unique<Core::TelemetrySession>();
#ifdef ENABLE_SCRIPTING
rpc_server = std::make_unique<RPC::RPCServer>();
#endif
service_manager = std::make_shared<Service::SM::ServiceManager>(*this);
archive_manager = std::make_unique<Service::FS::ArchiveManager>(*this);
@ -294,9 +290,7 @@ void System::Shutdown() {
kernel.reset();
HW::Shutdown();
telemetry_session.reset();
#ifdef ENABLE_SCRIPTING
rpc_server.reset();
#endif
cheat_engine.reset();
service_manager.reset();
dsp_core.reset();