Fixed the codestyle to match our clang-format rules.
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parent
ebbb55ec8f
commit
016307ae65
16 changed files with 108 additions and 68 deletions
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@ -19,7 +19,8 @@ ResultVal<SharedPtr<ClientSession>> ClientPort::Connect() {
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// AcceptSession before returning from this call.
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if (active_sessions >= max_sessions) {
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// TODO(Subv): Return an error code in this situation after session disconnection is implemented.
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// TODO(Subv): Return an error code in this situation after session disconnection is
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// implemented.
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/*return ResultCode(ErrorDescription::MaxConnectionsReached,
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ErrorModule::OS, ErrorSummary::WouldBlock,
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ErrorLevel::Temporary);*/
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@ -27,7 +28,8 @@ ResultVal<SharedPtr<ClientSession>> ClientPort::Connect() {
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active_sessions++;
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// Create a new session pair, let the created sessions inherit the parent port's HLE handler.
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auto sessions = ServerSession::CreateSessionPair(server_port->GetName(), server_port->hle_handler);
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auto sessions =
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ServerSession::CreateSessionPair(server_port->GetName(), server_port->hle_handler);
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auto client_session = std::get<SharedPtr<ClientSession>>(sessions);
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auto server_session = std::get<SharedPtr<ServerSession>>(sessions);
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@ -29,8 +29,9 @@ public:
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}
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/**
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* Creates a new Session pair, adds the created ServerSession to the associated ServerPort's list of pending sessions,
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* and signals the ServerPort, causing any threads waiting on it to awake.
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* Creates a new Session pair, adds the created ServerSession to the associated ServerPort's
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* list of pending sessions, and signals the ServerPort, causing any threads
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* waiting on it to awake.
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* @returns ClientSession The client endpoint of the created Session pair, or error code.
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*/
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ResultVal<SharedPtr<ClientSession>> Connect();
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@ -11,16 +11,19 @@ namespace Kernel {
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ClientSession::ClientSession() = default;
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ClientSession::~ClientSession() {
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// This destructor will be called automatically when the last ClientSession handle is closed by the emulated application.
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// This destructor will be called automatically when the last ClientSession handle is closed by
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// the emulated application.
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if (server_session->hle_handler)
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server_session->hle_handler->ClientDisconnected(server_session);
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// TODO(Subv): If the session is still open, set the connection status to 2 (Closed by client),
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// wake up all the ServerSession's waiting threads and set the WaitSynchronization result to 0xC920181A.
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// wake up all the ServerSession's waiting threads and set the WaitSynchronization result to
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// 0xC920181A.
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}
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ResultVal<SharedPtr<ClientSession>> ClientSession::Create(ServerSession* server_session, std::string name) {
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ResultVal<SharedPtr<ClientSession>> ClientSession::Create(ServerSession* server_session,
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std::string name) {
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SharedPtr<ClientSession> client_session(new ClientSession);
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client_session->name = std::move(name);
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@ -4,8 +4,8 @@
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#pragma once
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#include <string>
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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@ -44,9 +44,9 @@ public:
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*/
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ResultCode SendSyncRequest();
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std::string name; ///< Name of client port (optional)
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ServerSession* server_session; ///< The server session associated with this client session.
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SessionStatus session_status; ///< The session's current status.
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std::string name; ///< Name of client port (optional)
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ServerSession* server_session; ///< The server session associated with this client session.
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SessionStatus session_status; ///< The session's current status.
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private:
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ClientSession();
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@ -58,7 +58,8 @@ private:
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* @param name Optional name of client session
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* @return The created client session
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*/
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static ResultVal<SharedPtr<ClientSession>> Create(ServerSession* server_session, std::string name = "Unknown");
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static ResultVal<SharedPtr<ClientSession>> Create(ServerSession* server_session,
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std::string name = "Unknown");
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};
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} // namespace
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@ -24,7 +24,8 @@ void ServerPort::Acquire() {
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}
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std::tuple<SharedPtr<ServerPort>, SharedPtr<ClientPort>> ServerPort::CreatePortPair(
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u32 max_sessions, std::string name, std::shared_ptr<Service::SessionRequestHandler> hle_handler) {
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u32 max_sessions, std::string name,
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std::shared_ptr<Service::SessionRequestHandler> hle_handler) {
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SharedPtr<ServerPort> server_port(new ServerPort);
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SharedPtr<ClientPort> client_port(new ClientPort);
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@ -12,12 +12,14 @@ namespace Kernel {
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ServerSession::ServerSession() = default;
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ServerSession::~ServerSession() {
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// This destructor will be called automatically when the last ServerSession handle is closed by the emulated application.
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// This destructor will be called automatically when the last ServerSession handle is closed by
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// the emulated application.
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// TODO(Subv): Reduce the ClientPort's connection count,
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// if the session is still open, set the connection status to 3 (Closed by server),
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}
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ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name, std::shared_ptr<Service::SessionRequestHandler> hle_handler) {
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ResultVal<SharedPtr<ServerSession>> ServerSession::Create(
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std::string name, std::shared_ptr<Service::SessionRequestHandler> hle_handler) {
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SharedPtr<ServerSession> server_session(new ServerSession);
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server_session->name = std::move(name);
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@ -38,7 +40,8 @@ void ServerSession::Acquire() {
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ResultCode ServerSession::HandleSyncRequest() {
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// The ServerSession received a sync request, this means that there's new data available
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// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or similar.
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// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
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// similar.
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// If this ServerSession has an associated HLE handler, forward the request to it.
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if (hle_handler != nullptr) {
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@ -50,17 +53,20 @@ ResultCode ServerSession::HandleSyncRequest() {
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// TODO(Subv): Translate the response command buffer.
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}
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// If this ServerSession does not have an HLE implementation, just wake up the threads waiting on it.
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// If this ServerSession does not have an HLE implementation, just wake up the threads waiting
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// on it.
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signaled = true;
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WakeupAllWaitingThreads();
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return RESULT_SUCCESS;
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}
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ServerSession::SessionPair ServerSession::CreateSessionPair(const std::string& name,
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std::shared_ptr<Service::SessionRequestHandler> hle_handler) {
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auto server_session = ServerSession::Create(name + "_Server", std::move(hle_handler)).MoveFrom();
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// We keep a non-owning pointer to the ServerSession in the ClientSession because we don't want to prevent the
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// ServerSession's destructor from being called when the emulated application closes the last ServerSession handle.
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ServerSession::SessionPair ServerSession::CreateSessionPair(
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const std::string& name, std::shared_ptr<Service::SessionRequestHandler> hle_handler) {
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auto server_session =
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ServerSession::Create(name + "_Server", std::move(hle_handler)).MoveFrom();
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// We keep a non-owning pointer to the ServerSession in the ClientSession because we don't want
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// to prevent the ServerSession's destructor from being called when the emulated
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// application closes the last ServerSession handle.
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auto client_session = ClientSession::Create(server_session.get(), name + "_Client").MoveFrom();
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return std::make_tuple(std::move(server_session), std::move(client_session));
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@ -70,5 +76,4 @@ ResultCode TranslateHLERequest(ServerSession* server_session) {
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// TODO(Subv): Implement this function once multiple concurrent processes are supported.
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return RESULT_SUCCESS;
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}
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}
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@ -24,10 +24,10 @@ class ClientSession;
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*
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* To make a service call, the client must write the command header and parameters to the buffer
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* located at offset 0x80 of the TLS (Thread-Local Storage) area, then execute a SendSyncRequest
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* SVC call with its ClientSession handle. The kernel will read the command header, using it to marshall
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* the parameters to the process at the server endpoint of the session. After the server replies to
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* the request, the response is marshalled back to the caller's TLS buffer and control is
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* transferred back to it.
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* SVC call with its ClientSession handle. The kernel will read the command header, using it to
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* marshall the parameters to the process at the server endpoint of the session.
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* After the server replies to the request, the response is marshalled back to the caller's
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* TLS buffer and control is transferred back to it.
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*/
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class ServerSession final : public WaitObject {
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public:
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* @param name Optional name of the ports
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* @return The created session tuple
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*/
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static SessionPair CreateSessionPair(const std::string& name = "Unknown", std::shared_ptr<Service::SessionRequestHandler> hle_handler = nullptr);
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static SessionPair CreateSessionPair(
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const std::string& name = "Unknown",
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std::shared_ptr<Service::SessionRequestHandler> hle_handler = nullptr);
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/**
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* Handle a sync request from the emulated application.
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@ -61,7 +63,8 @@ public:
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std::string name; ///< The name of this session (optional)
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bool signaled; ///< Whether there's new data available to this ServerSession
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std::shared_ptr<Service::SessionRequestHandler> hle_handler; ///< This session's HLE request handler (optional)
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std::shared_ptr<Service::SessionRequestHandler>
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hle_handler; ///< This session's HLE request handler (optional)
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private:
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ServerSession();
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@ -74,16 +77,18 @@ private:
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* @param hle_handler Optional HLE handler for this server session.
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* @return The created server session
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*/
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static ResultVal<SharedPtr<ServerSession>> Create(std::string name = "Unknown", std::shared_ptr<Service::SessionRequestHandler> hle_handler = nullptr);
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static ResultVal<SharedPtr<ServerSession>> Create(
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std::string name = "Unknown",
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std::shared_ptr<Service::SessionRequestHandler> hle_handler = nullptr);
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};
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/**
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* Performs command buffer translation for an HLE IPC request.
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* The command buffer from the ServerSession thread's TLS is copied into a
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* buffer and all descriptors in the buffer are processed.
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* TODO(Subv): Implement this function, currently we do not support multiple processes running at once,
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* but once that is implemented we'll need to properly translate all descriptors in the command buffer.
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* TODO(Subv): Implement this function, currently we do not support multiple processes running at
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* once, but once that is implemented we'll need to properly translate all descriptors
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* in the command buffer.
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*/
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ResultCode TranslateHLERequest(ServerSession* server_session);
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}
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