Add 3GX plugin loader (#6172)

* Initial plugin loader support

* More plugin loader progress

* Organize code and more plugin features

* Fix clang-format

* Fix compilation and add android gui

* Fix clang-format

* Fix macos build

* Fix copy-paste bug and clang-format

* More merge fixes

* Make suggestions

* Move global variable to static member

* Fix typo

* Apply suggestions

* Proper initialization order

* Allocate plugin memory from SYSTEM instead of APPLICATION

* Do not mark free pages as RWX

* Fix plugins in old 3DS mode.

* Implement KernelSetState and notif 0x203

* Apply changes

* Remove unused variable

* Fix dynarmic commit

* Sublicense files with MIT License

* Remove non-ascii characters from license
This commit is contained in:
PabloMK7 2022-12-11 09:08:58 +01:00 committed by GitHub
parent 48ee112ceb
commit 016ce6c286
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
38 changed files with 1911 additions and 42 deletions

View file

@ -72,8 +72,8 @@ void Thread::Acquire(Thread* thread) {
}
Thread::Thread(KernelSystem& kernel, u32 core_id)
: WaitObject(kernel), context(kernel.GetThreadManager(core_id).NewContext()), core_id(core_id),
thread_manager(kernel.GetThreadManager(core_id)) {}
: WaitObject(kernel), context(kernel.GetThreadManager(core_id).NewContext()),
can_schedule(true), core_id(core_id), thread_manager(kernel.GetThreadManager(core_id)) {}
Thread::~Thread() {}
Thread* ThreadManager::GetCurrentThread() const {
@ -164,15 +164,29 @@ Thread* ThreadManager::PopNextReadyThread() {
Thread* thread = GetCurrentThread();
if (thread && thread->status == ThreadStatus::Running) {
// We have to do better than the current thread.
// This call returns null when that's not possible.
next = ready_queue.pop_first_better(thread->current_priority);
if (!next) {
// Otherwise just keep going with the current thread
next = thread;
}
do {
// We have to do better than the current thread.
// This call returns null when that's not possible.
next = ready_queue.pop_first_better(thread->current_priority);
if (!next) {
// Otherwise just keep going with the current thread
next = thread;
break;
} else if (!next->can_schedule)
unscheduled_ready_queue.push_back(next);
} while (!next->can_schedule);
} else {
next = ready_queue.pop_first();
do {
next = ready_queue.pop_first();
if (next && !next->can_schedule)
unscheduled_ready_queue.push_back(next);
} while (next && !next->can_schedule);
}
while (!unscheduled_ready_queue.empty()) {
auto t = std::move(unscheduled_ready_queue.back());
ready_queue.push_back(t->current_priority, t);
unscheduled_ready_queue.pop_back();
}
return next;