Convert Movie to a class with a static instance, and other fixes based on B3n30 feedback.

This commit is contained in:
danzel 2017-12-17 17:55:56 +13:00
parent 04541150b1
commit 0238e0c5e7
7 changed files with 129 additions and 81 deletions

View file

@ -19,46 +19,96 @@ union PadState;
}
}
namespace Movie {
namespace Core {
struct CTMHeader;
struct ControllerState;
enum class PlayMode;
void Init();
class Movie {
public:
/**
* Gets the instance of the Movie singleton class.
* @returns Reference to the instance of the Movie singleton class.
*/
static Movie& GetInstance() {
return s_instance;
}
void Shutdown();
void Init();
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandlePadAndCircleStatus(Service::HID::PadState& pad_state, s16& circle_pad_x,
s16& circle_pad_y);
void Shutdown();
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleTouchStatus(Service::HID::TouchDataEntry& touch_data);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandlePadAndCircleStatus(Service::HID::PadState& pad_state, s16& circle_pad_x,
s16& circle_pad_y);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleAccelerometerStatus(Service::HID::AccelerometerDataEntry& accelerometer_data);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleTouchStatus(Service::HID::TouchDataEntry& touch_data);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleGyroscopeStatus(Service::HID::GyroscopeDataEntry& gyroscope_data);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleAccelerometerStatus(Service::HID::AccelerometerDataEntry& accelerometer_data);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleIrRst(Service::IR::PadState& pad_state, s16& c_stick_x, s16& c_stick_y);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleGyroscopeStatus(Service::HID::GyroscopeDataEntry& gyroscope_data);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleExtraHidResponse(Service::IR::ExtraHIDResponse& extra_hid_response);
}
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleIrRst(Service::IR::PadState& pad_state, s16& c_stick_x, s16& c_stick_y);
/**
* When recording: Takes a copy of the given input states so they can be used for playback
* When playing: Replaces the given input states with the ones stored in the playback file
*/
void HandleExtraHidResponse(Service::IR::ExtraHIDResponse& extra_hid_response);
private:
static Movie s_instance;
bool IsPlayingInput();
bool IsRecordingInput();
void CheckInputEnd();
template <typename... Targs>
void Handle(Targs&... Fargs);
void Play(Service::HID::PadState& pad_state, s16& circle_pad_x, s16& circle_pad_y);
void Play(Service::HID::TouchDataEntry& touch_data);
void Play(Service::HID::AccelerometerDataEntry& accelerometer_data);
void Play(Service::HID::GyroscopeDataEntry& gyroscope_data);
void Play(Service::IR::PadState& pad_state, s16& c_stick_x, s16& c_stick_y);
void Play(Service::IR::ExtraHIDResponse& extra_hid_response);
void Record(const ControllerState& controller_state);
void Record(const Service::HID::PadState& pad_state, const s16& circle_pad_x,
const s16& circle_pad_y);
void Record(const Service::HID::TouchDataEntry& touch_data);
void Record(const Service::HID::AccelerometerDataEntry& accelerometer_data);
void Record(const Service::HID::GyroscopeDataEntry& gyroscope_data);
void Record(const Service::IR::PadState& pad_state, const s16& c_stick_x, const s16& c_stick_y);
void Record(const Service::IR::ExtraHIDResponse& extra_hid_response);
bool ValidateHeader(const CTMHeader& header);
void SaveMovie();
PlayMode play_mode;
std::vector<u8> recorded_input;
size_t current_byte = 0;
};
} // namespace Core