Refactor input subsystem

This commit is contained in:
wwylele 2016-05-12 13:09:36 +03:00
parent 6f6af6928f
commit 03631f9b8f
12 changed files with 277 additions and 73 deletions

View file

@ -235,12 +235,12 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
void GRenderWindow::keyPressEvent(QKeyEvent* event)
{
this->KeyPressed({event->key(), keyboard_id});
KeyMap::PressKey(*this, { event->key(), keyboard_id });
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
{
this->KeyReleased({event->key(), keyboard_id});
KeyMap::ReleaseKey(*this, { event->key(), keyboard_id });
}
void GRenderWindow::mousePressEvent(QMouseEvent *event)
@ -270,8 +270,9 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent *event)
void GRenderWindow::ReloadSetKeymaps()
{
KeyMap::ClearKeyMapping(keyboard_id);
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]);
KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, KeyMap::mapping_targets[i]);
}
}