pica: shader_dirty if texture2 coord changed

This commit is contained in:
wwylele 2017-05-05 15:29:35 +03:00
parent 0f664ef89d
commit 039b293092
5 changed files with 12 additions and 7 deletions

View file

@ -126,7 +126,7 @@ struct TexturingRegs {
BitField<10, 1, u32> texture3_enable; // TODO: unimplemented
BitField<13, 1, u32> texture2_use_coord1;
BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented
};
} main_config;
TextureConfig texture0;
INSERT_PADDING_WORDS(0x8);
BitField<0, 4, TextureFormat> texture0_format;
@ -146,9 +146,9 @@ struct TexturingRegs {
};
const std::array<FullTextureConfig, 3> GetTextures() const {
return {{
{texture0_enable.ToBool(), texture0, texture0_format},
{texture1_enable.ToBool(), texture1, texture1_format},
{texture2_enable.ToBool(), texture2, texture2_format},
{main_config.texture0_enable.ToBool(), texture0, texture0_format},
{main_config.texture1_enable.ToBool(), texture1, texture1_format},
{main_config.texture2_enable.ToBool(), texture2, texture2_format},
}};
}