pica: shader_dirty if texture2 coord changed

This commit is contained in:
wwylele 2017-05-05 15:29:35 +03:00
parent 0f664ef89d
commit 039b293092
5 changed files with 12 additions and 7 deletions

View file

@ -276,7 +276,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
DEBUG_ASSERT(0 != texture.config.address);
int coordinate_i = (i == 2 && regs.texturing.texture2_use_coord1) ? 1 : i;
int coordinate_i =
(i == 2 && regs.texturing.main_config.texture2_use_coord1) ? 1 : i;
float24 u = uv[coordinate_i].u();
float24 v = uv[coordinate_i].v();