Add a service to announce multiplayer rooms to web service; Add the abiltiy to receive a list of all announced rooms from web service
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14 changed files with 554 additions and 18 deletions
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src/web_service/announce_room_json.h
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src/web_service/announce_room_json.h
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <future>
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#include <string>
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#include "common/announce_multiplayer_room.h"
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namespace WebService {
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/**
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* Implementation of AnnounceMultiplayerRoom::Backend that (de)serializes room information into/from
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* JSON, and submits/gets it to/from the Citra web service
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*/
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class RoomJson : public AnnounceMultiplayerRoom::Backend {
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public:
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RoomJson(const std::string& endpoint_url, const std::string& username, const std::string& token)
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: endpoint_url(endpoint_url), username(username), token(token) {}
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~RoomJson() = default;
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void SetRoomInformation(const std::string& guid, const std::string& name, const u16 port,
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const u32 max_player, const u32 net_version, const bool has_password,
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const std::string& preferred_game,
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const u64 preferred_game_id) override;
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void AddPlayer(const std::string& nickname,
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const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
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const std::string& game_name) override;
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std::future<Common::WebResult> Announce() override;
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void ClearPlayers() override;
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std::future<AnnounceMultiplayerRoom::RoomList> GetRoomList(std::function<void()> func) override;
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void Delete() override;
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private:
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AnnounceMultiplayerRoom::Room room;
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std::string endpoint_url;
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std::string username;
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std::string token;
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};
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} // namespace WebService
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