Add a service to announce multiplayer rooms to web service; Add the abiltiy to receive a list of all announced rooms from web service

This commit is contained in:
B3n30 2017-10-31 10:02:42 +01:00
parent 4b8a7eb1ca
commit 0432fc17eb
14 changed files with 554 additions and 18 deletions

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <future>
#include <string>
#include "common/announce_multiplayer_room.h"
namespace WebService {
/**
* Implementation of AnnounceMultiplayerRoom::Backend that (de)serializes room information into/from
* JSON, and submits/gets it to/from the Citra web service
*/
class RoomJson : public AnnounceMultiplayerRoom::Backend {
public:
RoomJson(const std::string& endpoint_url, const std::string& username, const std::string& token)
: endpoint_url(endpoint_url), username(username), token(token) {}
~RoomJson() = default;
void SetRoomInformation(const std::string& guid, const std::string& name, const u16 port,
const u32 max_player, const u32 net_version, const bool has_password,
const std::string& preferred_game,
const u64 preferred_game_id) override;
void AddPlayer(const std::string& nickname,
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
const std::string& game_name) override;
std::future<Common::WebResult> Announce() override;
void ClearPlayers() override;
std::future<AnnounceMultiplayerRoom::RoomList> GetRoomList(std::function<void()> func) override;
void Delete() override;
private:
AnnounceMultiplayerRoom::Room room;
std::string endpoint_url;
std::string username;
std::string token;
};
} // namespace WebService