Kernel/Thread: move thread queue, current thread, and scheduling related function into the manager
As we touched it, remove IPC::GetCommandBuffer
This commit is contained in:
parent
876729ab52
commit
0478bc3dee
14 changed files with 123 additions and 146 deletions
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@ -72,7 +72,7 @@ bool HandleTable::IsValid(Handle handle) const {
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SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
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if (handle == CurrentThread) {
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return GetCurrentThread();
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return kernel.GetThreadManager().GetCurrentThread();
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} else if (handle == CurrentProcess) {
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return kernel.GetCurrentProcess();
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}
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@ -124,8 +124,7 @@ private:
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/**
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* Class containing information about an in-flight IPC request being handled by an HLE service
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* implementation. Services should avoid using old global APIs (e.g. Kernel::GetCommandBuffer()) and
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* when possible use the APIs in this class to service the request.
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* implementation.
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*
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* HLE handle protocol
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* ===================
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@ -36,7 +36,7 @@ SharedPtr<Mutex> KernelSystem::CreateMutex(bool initial_locked, std::string name
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// Acquire mutex with current thread if initialized as locked
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if (initial_locked)
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mutex->Acquire(GetCurrentThread());
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mutex->Acquire(thread_manager->GetCurrentThread());
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return mutex;
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}
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@ -145,7 +145,8 @@ static ResultCode ControlMemory(u32* out_addr, u32 operation, u32 addr0, u32 add
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}
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static void ExitProcess() {
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SharedPtr<Process> current_process = Core::System::GetInstance().Kernel().GetCurrentProcess();
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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SharedPtr<Process> current_process = kernel.GetCurrentProcess();
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LOG_INFO(Kernel_SVC, "Process {} exiting", current_process->process_id);
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ASSERT_MSG(current_process->status == ProcessStatus::Running, "Process has already exited");
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@ -158,7 +159,7 @@ static void ExitProcess() {
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if (thread->owner_process != current_process)
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continue;
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if (thread == GetCurrentThread())
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if (thread == kernel.GetThreadManager().GetCurrentThread())
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continue;
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// TODO(Subv): When are the other running/ready threads terminated?
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@ -170,7 +171,7 @@ static void ExitProcess() {
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}
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// Kill the current thread
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GetCurrentThread()->Stop();
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kernel.GetThreadManager().GetCurrentThread()->Stop();
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Core::System::GetInstance().PrepareReschedule();
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}
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@ -254,9 +255,9 @@ static ResultCode ConnectToPort(Handle* out_handle, VAddr port_name_address) {
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/// Makes a blocking IPC call to an OS service.
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static ResultCode SendSyncRequest(Handle handle) {
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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SharedPtr<ClientSession> session =
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Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<ClientSession>(
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handle);
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kernel.GetCurrentProcess()->handle_table.Get<ClientSession>(handle);
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if (session == nullptr) {
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return ERR_INVALID_HANDLE;
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}
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@ -265,7 +266,7 @@ static ResultCode SendSyncRequest(Handle handle) {
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Core::System::GetInstance().PrepareReschedule();
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return session->SendSyncRequest(GetCurrentThread());
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return session->SendSyncRequest(kernel.GetThreadManager().GetCurrentThread());
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}
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/// Close a handle
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@ -276,10 +277,9 @@ static ResultCode CloseHandle(Handle handle) {
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/// Wait for a handle to synchronize, timeout after the specified nanoseconds
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static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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auto object =
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Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<WaitObject>(
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handle);
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Thread* thread = GetCurrentThread();
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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auto object = kernel.GetCurrentProcess()->handle_table.Get<WaitObject>(handle);
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Thread* thread = kernel.GetThreadManager().GetCurrentThread();
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if (object == nullptr)
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return ERR_INVALID_HANDLE;
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@ -331,7 +331,8 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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static ResultCode WaitSynchronizationN(s32* out, VAddr handles_address, s32 handle_count,
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bool wait_all, s64 nano_seconds) {
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Thread* thread = GetCurrentThread();
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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Thread* thread = kernel.GetThreadManager().GetCurrentThread();
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if (!Memory::IsValidVirtualAddress(handles_address))
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return ERR_INVALID_POINTER;
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@ -349,9 +350,7 @@ static ResultCode WaitSynchronizationN(s32* out, VAddr handles_address, s32 hand
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for (int i = 0; i < handle_count; ++i) {
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Handle handle = Memory::Read32(handles_address + i * sizeof(Handle));
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auto object =
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Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<WaitObject>(
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handle);
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auto object = kernel.GetCurrentProcess()->handle_table.Get<WaitObject>(handle);
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if (object == nullptr)
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return ERR_INVALID_HANDLE;
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objects[i] = object;
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@ -515,7 +514,8 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
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using ObjectPtr = SharedPtr<WaitObject>;
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std::vector<ObjectPtr> objects(handle_count);
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SharedPtr<Process> current_process = Core::System::GetInstance().Kernel().GetCurrentProcess();
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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SharedPtr<Process> current_process = kernel.GetCurrentProcess();
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for (int i = 0; i < handle_count; ++i) {
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Handle handle = Memory::Read32(handles_address + i * sizeof(Handle));
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@ -527,8 +527,9 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
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// We are also sending a command reply.
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// Do not send a reply if the command id in the command buffer is 0xFFFF.
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u32* cmd_buff = GetCommandBuffer();
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IPC::Header header{cmd_buff[0]};
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Thread* thread = kernel.GetThreadManager().GetCurrentThread();
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u32 cmd_buff_header = Memory::Read32(thread->GetCommandBufferAddress());
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IPC::Header header{cmd_buff_header};
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if (reply_target != 0 && header.command_id != 0xFFFF) {
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auto session = current_process->handle_table.Get<ServerSession>(reply_target);
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if (session == nullptr)
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@ -546,11 +547,11 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
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return ERR_SESSION_CLOSED_BY_REMOTE;
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}
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VAddr source_address = GetCurrentThread()->GetCommandBufferAddress();
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VAddr source_address = thread->GetCommandBufferAddress();
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VAddr target_address = request_thread->GetCommandBufferAddress();
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ResultCode translation_result = TranslateCommandBuffer(
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Kernel::GetCurrentThread(), request_thread, source_address, target_address, true);
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ResultCode translation_result =
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TranslateCommandBuffer(thread, request_thread, source_address, target_address, true);
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// Note: The real kernel seems to always panic if the Server->Client buffer translation
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// fails for whatever reason.
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@ -570,8 +571,6 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
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return RESULT_SUCCESS;
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}
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auto thread = GetCurrentThread();
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// Find the first object that is acquirable in the provided list of objects
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auto itr = std::find_if(objects.begin(), objects.end(), [thread](const ObjectPtr& object) {
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return !object->ShouldWait(thread);
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@ -587,7 +586,7 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
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return RESULT_SUCCESS;
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auto server_session = static_cast<ServerSession*>(object);
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return ReceiveIPCRequest(server_session, GetCurrentThread());
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return ReceiveIPCRequest(server_session, thread);
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}
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// No objects were ready to be acquired, prepare to suspend the thread.
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@ -644,14 +643,16 @@ static ResultCode ArbitrateAddress(Handle handle, u32 address, u32 type, u32 val
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LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}, address=0x{:08X}, type=0x{:08X}, value=0x{:08X}",
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handle, address, type, value);
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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SharedPtr<AddressArbiter> arbiter =
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Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<AddressArbiter>(
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handle);
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kernel.GetCurrentProcess()->handle_table.Get<AddressArbiter>(handle);
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if (arbiter == nullptr)
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return ERR_INVALID_HANDLE;
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auto res = arbiter->ArbitrateAddress(GetCurrentThread(), static_cast<ArbitrationType>(type),
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address, value, nanoseconds);
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auto res =
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arbiter->ArbitrateAddress(kernel.GetThreadManager().GetCurrentThread(),
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static_cast<ArbitrationType>(type), address, value, nanoseconds);
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// TODO(Subv): Identify in which specific cases this call should cause a reschedule.
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Core::System::GetInstance().PrepareReschedule();
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@ -808,7 +809,7 @@ static ResultCode CreateThread(Handle* out_handle, u32 priority, u32 entry_point
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static void ExitThread() {
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LOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", Core::CPU().GetPC());
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ExitCurrentThread();
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Core::System::GetInstance().Kernel().GetThreadManager().ExitCurrentThread();
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Core::System::GetInstance().PrepareReschedule();
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}
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@ -870,12 +871,13 @@ static ResultCode CreateMutex(Handle* out_handle, u32 initial_locked) {
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static ResultCode ReleaseMutex(Handle handle) {
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LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}", handle);
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SharedPtr<Mutex> mutex =
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Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<Mutex>(handle);
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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SharedPtr<Mutex> mutex = kernel.GetCurrentProcess()->handle_table.Get<Mutex>(handle);
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if (mutex == nullptr)
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return ERR_INVALID_HANDLE;
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return mutex->Release(GetCurrentThread());
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return mutex->Release(kernel.GetThreadManager().GetCurrentThread());
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}
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/// Get the ID of the specified process
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@ -1090,16 +1092,19 @@ static ResultCode CancelTimer(Handle handle) {
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static void SleepThread(s64 nanoseconds) {
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LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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ThreadManager& thread_manager = kernel.GetThreadManager();
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// Don't attempt to yield execution if there are no available threads to run,
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// this way we avoid a useless reschedule to the idle thread.
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if (nanoseconds == 0 && !HaveReadyThreads())
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if (nanoseconds == 0 && !thread_manager.HaveReadyThreads())
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return;
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// Sleep current thread and check for next thread to schedule
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WaitCurrentThread_Sleep();
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thread_manager.WaitCurrentThread_Sleep();
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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GetCurrentThread()->WakeAfterDelay(nanoseconds);
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thread_manager.GetCurrentThread()->WakeAfterDelay(nanoseconds);
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Core::System::GetInstance().PrepareReschedule();
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}
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@ -10,7 +10,6 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/thread_queue_list.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/skyeye_common/armstate.h"
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#include "core/core.h"
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@ -43,11 +42,6 @@ static std::unordered_map<u64, Thread*> wakeup_callback_table;
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// Lists all thread ids that aren't deleted/etc.
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static std::vector<SharedPtr<Thread>> thread_list;
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// Lists only ready thread ids.
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static Common::ThreadQueueList<Thread*, ThreadPrioLowest + 1> ready_queue;
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static SharedPtr<Thread> current_thread;
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u32 ThreadManager::NewThreadId() {
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return next_thread_id++;
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}
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@ -57,7 +51,7 @@ Thread::Thread(KernelSystem& kernel)
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thread_manager(kernel.GetThreadManager()) {}
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Thread::~Thread() {}
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Thread* GetCurrentThread() {
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Thread* ThreadManager::GetCurrentThread() const {
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return current_thread.get();
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}
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@ -69,7 +63,7 @@ void Thread::Stop() {
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// Clean up thread from ready queue
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// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
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if (status == ThreadStatus::Ready) {
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ready_queue.remove(current_priority, this);
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thread_manager.ready_queue.remove(current_priority, this);
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}
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status = ThreadStatus::Dead;
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@ -92,11 +86,7 @@ void Thread::Stop() {
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owner_process->tls_slots[tls_page].reset(tls_slot);
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}
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/**
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* Switches the CPU's active thread context to that of the specified thread
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* @param new_thread The thread to switch to
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*/
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static void SwitchContext(Thread* new_thread) {
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void ThreadManager::SwitchContext(Thread* new_thread) {
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Thread* previous_thread = GetCurrentThread();
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// Save context for previous thread
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@ -141,11 +131,7 @@ static void SwitchContext(Thread* new_thread) {
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}
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}
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/**
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* Pops and returns the next thread from the thread queue
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* @return A pointer to the next ready thread
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*/
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static Thread* PopNextReadyThread() {
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Thread* ThreadManager::PopNextReadyThread() {
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Thread* next;
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Thread* thread = GetCurrentThread();
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@ -164,12 +150,12 @@ static Thread* PopNextReadyThread() {
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return next;
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}
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void WaitCurrentThread_Sleep() {
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void ThreadManager::WaitCurrentThread_Sleep() {
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Thread* thread = GetCurrentThread();
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thread->status = ThreadStatus::WaitSleep;
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}
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void ExitCurrentThread() {
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void ThreadManager::ExitCurrentThread() {
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Thread* thread = GetCurrentThread();
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thread->Stop();
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thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
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@ -246,15 +232,12 @@ void Thread::ResumeFromWait() {
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wakeup_callback = nullptr;
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ready_queue.push_back(current_priority, this);
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thread_manager.ready_queue.push_back(current_priority, this);
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status = ThreadStatus::Ready;
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Core::System::GetInstance().PrepareReschedule();
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}
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/**
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* Prints the thread queue for debugging purposes
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*/
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static void DebugThreadQueue() {
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void ThreadManager::DebugThreadQueue() {
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Thread* thread = GetCurrentThread();
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if (!thread) {
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LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
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SharedPtr<Thread> thread(new Thread(*this));
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thread_list.push_back(thread);
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ready_queue.prepare(priority);
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thread_manager->ready_queue.prepare(priority);
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thread->thread_id = thread_manager->NewThreadId();
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thread->status = ThreadStatus::Dormant;
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// to initialize the context
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ResetThreadContext(thread->context, stack_top, entry_point, arg);
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ready_queue.push_back(thread->current_priority, thread.get());
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thread_manager->ready_queue.push_back(thread->current_priority, thread.get());
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thread->status = ThreadStatus::Ready;
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return MakeResult<SharedPtr<Thread>>(std::move(thread));
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@ -411,9 +394,9 @@ void Thread::SetPriority(u32 priority) {
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"Invalid priority value.");
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// If thread was ready, adjust queues
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if (status == ThreadStatus::Ready)
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ready_queue.move(this, current_priority, priority);
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thread_manager.ready_queue.move(this, current_priority, priority);
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else
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ready_queue.prepare(priority);
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thread_manager.ready_queue.prepare(priority);
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nominal_priority = current_priority = priority;
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}
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@ -430,9 +413,9 @@ void Thread::UpdatePriority() {
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void Thread::BoostPriority(u32 priority) {
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// If thread was ready, adjust queues
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if (status == ThreadStatus::Ready)
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ready_queue.move(this, current_priority, priority);
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thread_manager.ready_queue.move(this, current_priority, priority);
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else
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ready_queue.prepare(priority);
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thread_manager.ready_queue.prepare(priority);
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current_priority = priority;
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}
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@ -452,11 +435,11 @@ SharedPtr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 pri
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return thread;
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}
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bool HaveReadyThreads() {
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bool ThreadManager::HaveReadyThreads() {
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return ready_queue.get_first() != nullptr;
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}
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void Reschedule() {
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void ThreadManager::Reschedule() {
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Thread* cur = GetCurrentThread();
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Thread* next = PopNextReadyThread();
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@ -495,18 +478,13 @@ VAddr Thread::GetCommandBufferAddress() const {
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void ThreadingInit() {
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ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
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current_thread = nullptr;
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}
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void ThreadingShutdown() {
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current_thread = nullptr;
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for (auto& t : thread_list) {
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t->Stop();
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}
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thread_list.clear();
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ready_queue.clear();
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}
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const std::vector<SharedPtr<Thread>>& GetThreadList() {
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@ -10,6 +10,7 @@
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#include <boost/container/flat_map.hpp>
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#include <boost/container/flat_set.hpp>
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#include "common/common_types.h"
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#include "common/thread_queue_list.h"
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#include "core/arm/arm_interface.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/wait_object.h"
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@ -61,8 +62,55 @@ public:
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*/
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u32 NewThreadId();
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/**
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* Gets the current thread
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*/
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Thread* GetCurrentThread() const;
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/**
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* Reschedules to the next available thread (call after current thread is suspended)
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*/
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void Reschedule();
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/**
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* Prints the thread queue for debugging purposes
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*/
|
||||
void DebugThreadQueue();
|
||||
|
||||
/**
|
||||
* Returns whether there are any threads that are ready to run.
|
||||
*/
|
||||
bool HaveReadyThreads();
|
||||
|
||||
/**
|
||||
* Waits the current thread on a sleep
|
||||
*/
|
||||
void WaitCurrentThread_Sleep();
|
||||
|
||||
/**
|
||||
* Stops the current thread and removes it from the thread_list
|
||||
*/
|
||||
void ExitCurrentThread();
|
||||
|
||||
private:
|
||||
/**
|
||||
* Switches the CPU's active thread context to that of the specified thread
|
||||
* @param new_thread The thread to switch to
|
||||
*/
|
||||
void SwitchContext(Thread* new_thread);
|
||||
|
||||
/**
|
||||
* Pops and returns the next thread from the thread queue
|
||||
* @return A pointer to the next ready thread
|
||||
*/
|
||||
Thread* PopNextReadyThread();
|
||||
|
||||
u32 next_thread_id = 1;
|
||||
SharedPtr<Thread> current_thread;
|
||||
Common::ThreadQueueList<Thread*, ThreadPrioLowest + 1> ready_queue;
|
||||
|
||||
friend class Thread;
|
||||
friend class KernelSystem;
|
||||
};
|
||||
|
||||
class Thread final : public WaitObject {
|
||||
|
@ -238,43 +286,6 @@ private:
|
|||
SharedPtr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 priority,
|
||||
SharedPtr<Process> owner_process);
|
||||
|
||||
/**
|
||||
* Returns whether there are any threads that are ready to run.
|
||||
*/
|
||||
bool HaveReadyThreads();
|
||||
|
||||
/**
|
||||
* Reschedules to the next available thread (call after current thread is suspended)
|
||||
*/
|
||||
void Reschedule();
|
||||
|
||||
/**
|
||||
* Arbitrate the highest priority thread that is waiting
|
||||
* @param address The address for which waiting threads should be arbitrated
|
||||
*/
|
||||
Thread* ArbitrateHighestPriorityThread(u32 address);
|
||||
|
||||
/**
|
||||
* Arbitrate all threads currently waiting.
|
||||
* @param address The address for which waiting threads should be arbitrated
|
||||
*/
|
||||
void ArbitrateAllThreads(u32 address);
|
||||
|
||||
/**
|
||||
* Gets the current thread
|
||||
*/
|
||||
Thread* GetCurrentThread();
|
||||
|
||||
/**
|
||||
* Waits the current thread on a sleep
|
||||
*/
|
||||
void WaitCurrentThread_Sleep();
|
||||
|
||||
/**
|
||||
* Stops the current thread and removes it from the thread_list
|
||||
*/
|
||||
void ExitCurrentThread();
|
||||
|
||||
/**
|
||||
* Initialize threading
|
||||
*/
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue