Kernel/Thread: move thread queue, current thread, and scheduling related function into the manager

As we touched it, remove IPC::GetCommandBuffer
This commit is contained in:
Weiyi Wang 2018-10-23 11:40:57 -04:00
parent 876729ab52
commit 0478bc3dee
14 changed files with 123 additions and 146 deletions

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@ -72,7 +72,7 @@ bool HandleTable::IsValid(Handle handle) const {
SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
if (handle == CurrentThread) {
return GetCurrentThread();
return kernel.GetThreadManager().GetCurrentThread();
} else if (handle == CurrentProcess) {
return kernel.GetCurrentProcess();
}

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@ -124,8 +124,7 @@ private:
/**
* Class containing information about an in-flight IPC request being handled by an HLE service
* implementation. Services should avoid using old global APIs (e.g. Kernel::GetCommandBuffer()) and
* when possible use the APIs in this class to service the request.
* implementation.
*
* HLE handle protocol
* ===================

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@ -36,7 +36,7 @@ SharedPtr<Mutex> KernelSystem::CreateMutex(bool initial_locked, std::string name
// Acquire mutex with current thread if initialized as locked
if (initial_locked)
mutex->Acquire(GetCurrentThread());
mutex->Acquire(thread_manager->GetCurrentThread());
return mutex;
}

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@ -145,7 +145,8 @@ static ResultCode ControlMemory(u32* out_addr, u32 operation, u32 addr0, u32 add
}
static void ExitProcess() {
SharedPtr<Process> current_process = Core::System::GetInstance().Kernel().GetCurrentProcess();
KernelSystem& kernel = Core::System::GetInstance().Kernel();
SharedPtr<Process> current_process = kernel.GetCurrentProcess();
LOG_INFO(Kernel_SVC, "Process {} exiting", current_process->process_id);
ASSERT_MSG(current_process->status == ProcessStatus::Running, "Process has already exited");
@ -158,7 +159,7 @@ static void ExitProcess() {
if (thread->owner_process != current_process)
continue;
if (thread == GetCurrentThread())
if (thread == kernel.GetThreadManager().GetCurrentThread())
continue;
// TODO(Subv): When are the other running/ready threads terminated?
@ -170,7 +171,7 @@ static void ExitProcess() {
}
// Kill the current thread
GetCurrentThread()->Stop();
kernel.GetThreadManager().GetCurrentThread()->Stop();
Core::System::GetInstance().PrepareReschedule();
}
@ -254,9 +255,9 @@ static ResultCode ConnectToPort(Handle* out_handle, VAddr port_name_address) {
/// Makes a blocking IPC call to an OS service.
static ResultCode SendSyncRequest(Handle handle) {
KernelSystem& kernel = Core::System::GetInstance().Kernel();
SharedPtr<ClientSession> session =
Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<ClientSession>(
handle);
kernel.GetCurrentProcess()->handle_table.Get<ClientSession>(handle);
if (session == nullptr) {
return ERR_INVALID_HANDLE;
}
@ -265,7 +266,7 @@ static ResultCode SendSyncRequest(Handle handle) {
Core::System::GetInstance().PrepareReschedule();
return session->SendSyncRequest(GetCurrentThread());
return session->SendSyncRequest(kernel.GetThreadManager().GetCurrentThread());
}
/// Close a handle
@ -276,10 +277,9 @@ static ResultCode CloseHandle(Handle handle) {
/// Wait for a handle to synchronize, timeout after the specified nanoseconds
static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
auto object =
Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<WaitObject>(
handle);
Thread* thread = GetCurrentThread();
KernelSystem& kernel = Core::System::GetInstance().Kernel();
auto object = kernel.GetCurrentProcess()->handle_table.Get<WaitObject>(handle);
Thread* thread = kernel.GetThreadManager().GetCurrentThread();
if (object == nullptr)
return ERR_INVALID_HANDLE;
@ -331,7 +331,8 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
static ResultCode WaitSynchronizationN(s32* out, VAddr handles_address, s32 handle_count,
bool wait_all, s64 nano_seconds) {
Thread* thread = GetCurrentThread();
KernelSystem& kernel = Core::System::GetInstance().Kernel();
Thread* thread = kernel.GetThreadManager().GetCurrentThread();
if (!Memory::IsValidVirtualAddress(handles_address))
return ERR_INVALID_POINTER;
@ -349,9 +350,7 @@ static ResultCode WaitSynchronizationN(s32* out, VAddr handles_address, s32 hand
for (int i = 0; i < handle_count; ++i) {
Handle handle = Memory::Read32(handles_address + i * sizeof(Handle));
auto object =
Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<WaitObject>(
handle);
auto object = kernel.GetCurrentProcess()->handle_table.Get<WaitObject>(handle);
if (object == nullptr)
return ERR_INVALID_HANDLE;
objects[i] = object;
@ -515,7 +514,8 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
using ObjectPtr = SharedPtr<WaitObject>;
std::vector<ObjectPtr> objects(handle_count);
SharedPtr<Process> current_process = Core::System::GetInstance().Kernel().GetCurrentProcess();
KernelSystem& kernel = Core::System::GetInstance().Kernel();
SharedPtr<Process> current_process = kernel.GetCurrentProcess();
for (int i = 0; i < handle_count; ++i) {
Handle handle = Memory::Read32(handles_address + i * sizeof(Handle));
@ -527,8 +527,9 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
// We are also sending a command reply.
// Do not send a reply if the command id in the command buffer is 0xFFFF.
u32* cmd_buff = GetCommandBuffer();
IPC::Header header{cmd_buff[0]};
Thread* thread = kernel.GetThreadManager().GetCurrentThread();
u32 cmd_buff_header = Memory::Read32(thread->GetCommandBufferAddress());
IPC::Header header{cmd_buff_header};
if (reply_target != 0 && header.command_id != 0xFFFF) {
auto session = current_process->handle_table.Get<ServerSession>(reply_target);
if (session == nullptr)
@ -546,11 +547,11 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
return ERR_SESSION_CLOSED_BY_REMOTE;
}
VAddr source_address = GetCurrentThread()->GetCommandBufferAddress();
VAddr source_address = thread->GetCommandBufferAddress();
VAddr target_address = request_thread->GetCommandBufferAddress();
ResultCode translation_result = TranslateCommandBuffer(
Kernel::GetCurrentThread(), request_thread, source_address, target_address, true);
ResultCode translation_result =
TranslateCommandBuffer(thread, request_thread, source_address, target_address, true);
// Note: The real kernel seems to always panic if the Server->Client buffer translation
// fails for whatever reason.
@ -570,8 +571,6 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
return RESULT_SUCCESS;
}
auto thread = GetCurrentThread();
// Find the first object that is acquirable in the provided list of objects
auto itr = std::find_if(objects.begin(), objects.end(), [thread](const ObjectPtr& object) {
return !object->ShouldWait(thread);
@ -587,7 +586,7 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
return RESULT_SUCCESS;
auto server_session = static_cast<ServerSession*>(object);
return ReceiveIPCRequest(server_session, GetCurrentThread());
return ReceiveIPCRequest(server_session, thread);
}
// No objects were ready to be acquired, prepare to suspend the thread.
@ -644,14 +643,16 @@ static ResultCode ArbitrateAddress(Handle handle, u32 address, u32 type, u32 val
LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}, address=0x{:08X}, type=0x{:08X}, value=0x{:08X}",
handle, address, type, value);
KernelSystem& kernel = Core::System::GetInstance().Kernel();
SharedPtr<AddressArbiter> arbiter =
Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<AddressArbiter>(
handle);
kernel.GetCurrentProcess()->handle_table.Get<AddressArbiter>(handle);
if (arbiter == nullptr)
return ERR_INVALID_HANDLE;
auto res = arbiter->ArbitrateAddress(GetCurrentThread(), static_cast<ArbitrationType>(type),
address, value, nanoseconds);
auto res =
arbiter->ArbitrateAddress(kernel.GetThreadManager().GetCurrentThread(),
static_cast<ArbitrationType>(type), address, value, nanoseconds);
// TODO(Subv): Identify in which specific cases this call should cause a reschedule.
Core::System::GetInstance().PrepareReschedule();
@ -808,7 +809,7 @@ static ResultCode CreateThread(Handle* out_handle, u32 priority, u32 entry_point
static void ExitThread() {
LOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", Core::CPU().GetPC());
ExitCurrentThread();
Core::System::GetInstance().Kernel().GetThreadManager().ExitCurrentThread();
Core::System::GetInstance().PrepareReschedule();
}
@ -870,12 +871,13 @@ static ResultCode CreateMutex(Handle* out_handle, u32 initial_locked) {
static ResultCode ReleaseMutex(Handle handle) {
LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}", handle);
SharedPtr<Mutex> mutex =
Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<Mutex>(handle);
KernelSystem& kernel = Core::System::GetInstance().Kernel();
SharedPtr<Mutex> mutex = kernel.GetCurrentProcess()->handle_table.Get<Mutex>(handle);
if (mutex == nullptr)
return ERR_INVALID_HANDLE;
return mutex->Release(GetCurrentThread());
return mutex->Release(kernel.GetThreadManager().GetCurrentThread());
}
/// Get the ID of the specified process
@ -1090,16 +1092,19 @@ static ResultCode CancelTimer(Handle handle) {
static void SleepThread(s64 nanoseconds) {
LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
KernelSystem& kernel = Core::System::GetInstance().Kernel();
ThreadManager& thread_manager = kernel.GetThreadManager();
// Don't attempt to yield execution if there are no available threads to run,
// this way we avoid a useless reschedule to the idle thread.
if (nanoseconds == 0 && !HaveReadyThreads())
if (nanoseconds == 0 && !thread_manager.HaveReadyThreads())
return;
// Sleep current thread and check for next thread to schedule
WaitCurrentThread_Sleep();
thread_manager.WaitCurrentThread_Sleep();
// Create an event to wake the thread up after the specified nanosecond delay has passed
GetCurrentThread()->WakeAfterDelay(nanoseconds);
thread_manager.GetCurrentThread()->WakeAfterDelay(nanoseconds);
Core::System::GetInstance().PrepareReschedule();
}

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@ -10,7 +10,6 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/thread_queue_list.h"
#include "core/arm/arm_interface.h"
#include "core/arm/skyeye_common/armstate.h"
#include "core/core.h"
@ -43,11 +42,6 @@ static std::unordered_map<u64, Thread*> wakeup_callback_table;
// Lists all thread ids that aren't deleted/etc.
static std::vector<SharedPtr<Thread>> thread_list;
// Lists only ready thread ids.
static Common::ThreadQueueList<Thread*, ThreadPrioLowest + 1> ready_queue;
static SharedPtr<Thread> current_thread;
u32 ThreadManager::NewThreadId() {
return next_thread_id++;
}
@ -57,7 +51,7 @@ Thread::Thread(KernelSystem& kernel)
thread_manager(kernel.GetThreadManager()) {}
Thread::~Thread() {}
Thread* GetCurrentThread() {
Thread* ThreadManager::GetCurrentThread() const {
return current_thread.get();
}
@ -69,7 +63,7 @@ void Thread::Stop() {
// Clean up thread from ready queue
// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
if (status == ThreadStatus::Ready) {
ready_queue.remove(current_priority, this);
thread_manager.ready_queue.remove(current_priority, this);
}
status = ThreadStatus::Dead;
@ -92,11 +86,7 @@ void Thread::Stop() {
owner_process->tls_slots[tls_page].reset(tls_slot);
}
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
static void SwitchContext(Thread* new_thread) {
void ThreadManager::SwitchContext(Thread* new_thread) {
Thread* previous_thread = GetCurrentThread();
// Save context for previous thread
@ -141,11 +131,7 @@ static void SwitchContext(Thread* new_thread) {
}
}
/**
* Pops and returns the next thread from the thread queue
* @return A pointer to the next ready thread
*/
static Thread* PopNextReadyThread() {
Thread* ThreadManager::PopNextReadyThread() {
Thread* next;
Thread* thread = GetCurrentThread();
@ -164,12 +150,12 @@ static Thread* PopNextReadyThread() {
return next;
}
void WaitCurrentThread_Sleep() {
void ThreadManager::WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread();
thread->status = ThreadStatus::WaitSleep;
}
void ExitCurrentThread() {
void ThreadManager::ExitCurrentThread() {
Thread* thread = GetCurrentThread();
thread->Stop();
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
@ -246,15 +232,12 @@ void Thread::ResumeFromWait() {
wakeup_callback = nullptr;
ready_queue.push_back(current_priority, this);
thread_manager.ready_queue.push_back(current_priority, this);
status = ThreadStatus::Ready;
Core::System::GetInstance().PrepareReschedule();
}
/**
* Prints the thread queue for debugging purposes
*/
static void DebugThreadQueue() {
void ThreadManager::DebugThreadQueue() {
Thread* thread = GetCurrentThread();
if (!thread) {
LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
@ -339,7 +322,7 @@ ResultVal<SharedPtr<Thread>> KernelSystem::CreateThread(std::string name, VAddr
SharedPtr<Thread> thread(new Thread(*this));
thread_list.push_back(thread);
ready_queue.prepare(priority);
thread_manager->ready_queue.prepare(priority);
thread->thread_id = thread_manager->NewThreadId();
thread->status = ThreadStatus::Dormant;
@ -400,7 +383,7 @@ ResultVal<SharedPtr<Thread>> KernelSystem::CreateThread(std::string name, VAddr
// to initialize the context
ResetThreadContext(thread->context, stack_top, entry_point, arg);
ready_queue.push_back(thread->current_priority, thread.get());
thread_manager->ready_queue.push_back(thread->current_priority, thread.get());
thread->status = ThreadStatus::Ready;
return MakeResult<SharedPtr<Thread>>(std::move(thread));
@ -411,9 +394,9 @@ void Thread::SetPriority(u32 priority) {
"Invalid priority value.");
// If thread was ready, adjust queues
if (status == ThreadStatus::Ready)
ready_queue.move(this, current_priority, priority);
thread_manager.ready_queue.move(this, current_priority, priority);
else
ready_queue.prepare(priority);
thread_manager.ready_queue.prepare(priority);
nominal_priority = current_priority = priority;
}
@ -430,9 +413,9 @@ void Thread::UpdatePriority() {
void Thread::BoostPriority(u32 priority) {
// If thread was ready, adjust queues
if (status == ThreadStatus::Ready)
ready_queue.move(this, current_priority, priority);
thread_manager.ready_queue.move(this, current_priority, priority);
else
ready_queue.prepare(priority);
thread_manager.ready_queue.prepare(priority);
current_priority = priority;
}
@ -452,11 +435,11 @@ SharedPtr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 pri
return thread;
}
bool HaveReadyThreads() {
bool ThreadManager::HaveReadyThreads() {
return ready_queue.get_first() != nullptr;
}
void Reschedule() {
void ThreadManager::Reschedule() {
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
@ -495,18 +478,13 @@ VAddr Thread::GetCommandBufferAddress() const {
void ThreadingInit() {
ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
current_thread = nullptr;
}
void ThreadingShutdown() {
current_thread = nullptr;
for (auto& t : thread_list) {
t->Stop();
}
thread_list.clear();
ready_queue.clear();
}
const std::vector<SharedPtr<Thread>>& GetThreadList() {

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@ -10,6 +10,7 @@
#include <boost/container/flat_map.hpp>
#include <boost/container/flat_set.hpp>
#include "common/common_types.h"
#include "common/thread_queue_list.h"
#include "core/arm/arm_interface.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/wait_object.h"
@ -61,8 +62,55 @@ public:
*/
u32 NewThreadId();
/**
* Gets the current thread
*/
Thread* GetCurrentThread() const;
/**
* Reschedules to the next available thread (call after current thread is suspended)
*/
void Reschedule();
/**
* Prints the thread queue for debugging purposes
*/
void DebugThreadQueue();
/**
* Returns whether there are any threads that are ready to run.
*/
bool HaveReadyThreads();
/**
* Waits the current thread on a sleep
*/
void WaitCurrentThread_Sleep();
/**
* Stops the current thread and removes it from the thread_list
*/
void ExitCurrentThread();
private:
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
void SwitchContext(Thread* new_thread);
/**
* Pops and returns the next thread from the thread queue
* @return A pointer to the next ready thread
*/
Thread* PopNextReadyThread();
u32 next_thread_id = 1;
SharedPtr<Thread> current_thread;
Common::ThreadQueueList<Thread*, ThreadPrioLowest + 1> ready_queue;
friend class Thread;
friend class KernelSystem;
};
class Thread final : public WaitObject {
@ -238,43 +286,6 @@ private:
SharedPtr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 priority,
SharedPtr<Process> owner_process);
/**
* Returns whether there are any threads that are ready to run.
*/
bool HaveReadyThreads();
/**
* Reschedules to the next available thread (call after current thread is suspended)
*/
void Reschedule();
/**
* Arbitrate the highest priority thread that is waiting
* @param address The address for which waiting threads should be arbitrated
*/
Thread* ArbitrateHighestPriorityThread(u32 address);
/**
* Arbitrate all threads currently waiting.
* @param address The address for which waiting threads should be arbitrated
*/
void ArbitrateAllThreads(u32 address);
/**
* Gets the current thread
*/
Thread* GetCurrentThread();
/**
* Waits the current thread on a sleep
*/
void WaitCurrentThread_Sleep();
/**
* Stops the current thread and removes it from the thread_list
*/
void ExitCurrentThread();
/**
* Initialize threading
*/