audio_core: Implement OpenAL backend (#6450)
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48 changed files with 1042 additions and 576 deletions
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@ -15,7 +15,6 @@
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "core/frontend/mic.h"
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#include "core/hle/service/service.h"
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#include "input_common/main.h"
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#include "input_common/udp/client.h"
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@ -179,12 +178,12 @@ void Config::ReadValues() {
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// Audio
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ReadSetting("Audio", Settings::values.audio_emulation);
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ReadSetting("Audio", Settings::values.sink_id);
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ReadSetting("Audio", Settings::values.enable_audio_stretching);
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ReadSetting("Audio", Settings::values.audio_device_id);
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ReadSetting("Audio", Settings::values.volume);
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ReadSetting("Audio", Settings::values.mic_input_device);
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ReadSetting("Audio", Settings::values.mic_input_type);
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ReadSetting("Audio", Settings::values.output_type);
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ReadSetting("Audio", Settings::values.output_device);
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ReadSetting("Audio", Settings::values.input_type);
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ReadSetting("Audio", Settings::values.input_device);
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// Data Storage
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ReadSetting("Data Storage", Settings::values.use_virtual_sd);
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@ -245,25 +245,32 @@ enable_dsp_lle =
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# 0 (default): No, 1: Yes
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enable_dsp_lle_thread =
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# Which audio output engine to use.
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# auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available)
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output_engine =
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# Whether or not to enable the audio-stretching post-processing effect.
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# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
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# at the cost of increasing audio latency.
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# 0: No, 1 (default): Yes
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enable_audio_stretching =
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# Which audio device to use.
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# auto (default): Auto-select
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output_device =
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# Output volume.
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# 1.0 (default): 100%, 0.0; mute
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volume =
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# Which audio output type to use.
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# 0 (default): Auto-select, 1: No audio output, 2: Cubeb (if available), 3: OpenAL (if available), 4: SDL2 (if available)
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output_type =
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# Which audio output device to use.
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# auto (default): Auto-select
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output_device =
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# Which audio input type to use.
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# 0 (default): Auto-select, 1: No audio input, 2: Static noise, 3: Cubeb (if available), 4: OpenAL (if available)
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input_type =
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# Which audio input device to use.
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# auto (default): Auto-select
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input_device =
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[Data Storage]
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# Whether to create a virtual SD card.
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# 1 (default): Yes, 0: No
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