input_common: Add support for GameCube Adapter
This is a port of the initial GameCube adapter input support i added into yuzu emulator. It requires the same setup as when it was first introduced in yuzu, requiring the Zadig driver be installed for the adapter to allow it to interface with libusb.
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8 changed files with 875 additions and 1 deletions
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@ -85,6 +85,20 @@ static QString ButtonToText(const Common::ParamPackage& param) {
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return {};
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}
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if (param.Get("engine", "") == "gcpad") {
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if (param.Has("axis")) {
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const QString axis_str = QString::fromStdString(param.Get("axis", ""));
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const QString direction_str = QString::fromStdString(param.Get("direction", ""));
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return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
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}
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if (param.Has("button")) {
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const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
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return QObject::tr("GC Button %1").arg(button_str);
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}
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return GetKeyName(param.Get("code", 0));
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}
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return QObject::tr("[unknown]");
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}
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@ -117,6 +131,25 @@ static QString AnalogToText(const Common::ParamPackage& param, const std::string
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return {};
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}
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if (param.Get("engine", "") == "gcpad") {
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if (dir == "modifier") {
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return QObject::tr("[unused]");
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}
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if (dir == "left" || dir == "right") {
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const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
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return QObject::tr("GC Axis %1").arg(axis_x_str);
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}
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if (dir == "up" || dir == "down") {
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const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
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return QObject::tr("GC Axis %1").arg(axis_y_str);
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}
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return {};
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}
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return QObject::tr("[unknown]");
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}
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@ -418,7 +451,8 @@ void ConfigureInput::UpdateButtonLabels() {
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analog_map_deadzone_and_modifier_slider_label[analog_id];
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if (param.Has("engine")) {
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if (param.Get("engine", "") == "sdl") {
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const auto engine{param.Get("engine", "")};
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if (engine == "sdl" || engine == "gcpad") {
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if (!param.Has("deadzone")) {
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param.Set("deadzone", 0.1f);
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}
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