Custom textures rewrite (#6452)
* common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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87 changed files with 2154 additions and 544 deletions
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@ -368,6 +368,7 @@ public final class SettingsFragmentPresenter {
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SettingSection utilitySection = mSettings.getSection(Settings.SECTION_UTILITY);
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Setting dumpTextures = utilitySection.getSetting(SettingsFile.KEY_DUMP_TEXTURES);
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Setting customTextures = utilitySection.getSetting(SettingsFile.KEY_CUSTOM_TEXTURES);
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Setting asyncCustomLoading = utilitySection.getSetting(SettingsFile.KEY_ASYNC_CUSTOM_LOADING);
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//Setting preloadTextures = utilitySection.getSetting(SettingsFile.KEY_PRELOAD_TEXTURES);
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sl.add(new HeaderSetting(null, null, R.string.renderer, 0));
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@ -389,6 +390,7 @@ public final class SettingsFragmentPresenter {
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sl.add(new HeaderSetting(null, null, R.string.utility, 0));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_DUMP_TEXTURES, Settings.SECTION_UTILITY, R.string.dump_textures, R.string.dump_textures_description, false, dumpTextures));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_CUSTOM_TEXTURES, Settings.SECTION_UTILITY, R.string.custom_textures, R.string.custom_textures_description, false, customTextures));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_ASYNC_CUSTOM_LOADING, Settings.SECTION_UTILITY, R.string.async_custom_loading, R.string.async_custom_loading_description, true, asyncCustomLoading));
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//Disabled until custom texture implementation gets rewrite, current one overloads RAM and crashes Citra.
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//sl.add(new CheckBoxSetting(SettingsFile.KEY_PRELOAD_TEXTURES, Settings.SECTION_UTILITY, R.string.preload_textures, R.string.preload_textures_description, false, preloadTextures));
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}
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@ -73,6 +73,7 @@ public final class SettingsFile {
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public static final String KEY_DUMP_TEXTURES = "dump_textures";
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public static final String KEY_CUSTOM_TEXTURES = "custom_textures";
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public static final String KEY_PRELOAD_TEXTURES = "preload_textures";
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public static final String KEY_ASYNC_CUSTOM_LOADING = "async_custom_loading";
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public static final String KEY_AUDIO_OUTPUT_ENGINE = "output_engine";
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public static final String KEY_ENABLE_AUDIO_STRETCHING = "enable_audio_stretching";
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@ -25,8 +25,6 @@ add_library(citra-android SHARED
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game_settings.h
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id_cache.cpp
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id_cache.h
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lodepng_image_interface.cpp
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lodepng_image_interface.h
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mic.cpp
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mic.h
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native.cpp
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@ -36,6 +34,6 @@ add_library(citra-android SHARED
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)
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target_link_libraries(citra-android PRIVATE audio_core common core input_common network)
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target_link_libraries(citra-android PRIVATE android camera2ndk EGL glad inih jnigraphics lodepng log mediandk yuv)
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target_link_libraries(citra-android PRIVATE android camera2ndk EGL glad inih jnigraphics log mediandk yuv)
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set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} citra-android)
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@ -62,8 +62,7 @@ JNIEXPORT void JNICALL Java_org_citra_citra_1emu_features_cheats_model_Cheat_set
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JNIEXPORT jint JNICALL Java_org_citra_citra_1emu_features_cheats_model_Cheat_isValidGatewayCode(
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JNIEnv* env, jclass, jstring j_code) {
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const std::string code = GetJString(env, j_code);
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std::vector<std::string> code_lines;
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Common::SplitString(code, '\n', code_lines);
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const auto code_lines = Common::SplitString(code, '\n');
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for (int i = 0; i < code_lines.size(); ++i) {
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Cheats::GatewayCheat::CheatLine cheat_line(code_lines[i]);
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@ -195,6 +195,7 @@ void Config::ReadValues() {
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ReadSetting("Utility", Settings::values.dump_textures);
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ReadSetting("Utility", Settings::values.custom_textures);
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ReadSetting("Utility", Settings::values.preload_textures);
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ReadSetting("Utility", Settings::values.async_custom_loading);
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// Audio
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ReadSetting("Audio", Settings::values.audio_emulation);
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@ -213,6 +213,10 @@ custom_textures =
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# 0 (default): Off, 1: On
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preload_textures =
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# Loads custom textures asynchronously with background threads.
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# 0: Off, 1 (default): On
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async_custom_loading =
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[Audio]
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# Whether or not to enable DSP LLE
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# 0 (default): No, 1: Yes
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@ -1,44 +0,0 @@
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <lodepng.h>
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "jni/lodepng_image_interface.h"
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bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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const std::string& path) {
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FileUtil::IOFile file(path, "rb");
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size_t read_size = file.GetSize();
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std::vector<u8> in(read_size);
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if (file.ReadBytes(&in[0], read_size) != read_size) {
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LOG_CRITICAL(Frontend, "Failed to decode {}", path);
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}
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u32 lodepng_ret = lodepng::decode(dst, width, height, in);
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if (lodepng_ret) {
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LOG_CRITICAL(Frontend, "Failed to decode {} because {}", path,
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lodepng_error_text(lodepng_ret));
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return false;
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}
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return true;
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}
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bool LodePNGImageInterface::EncodePNG(const std::string& path, const std::vector<u8>& src,
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u32 width, u32 height) {
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std::vector<u8> out;
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u32 lodepng_ret = lodepng::encode(out, src, width, height);
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if (lodepng_ret) {
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LOG_CRITICAL(Frontend, "Failed to encode {} because {}", path,
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lodepng_error_text(lodepng_ret));
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return false;
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}
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FileUtil::IOFile file(path, "wb");
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if (file.WriteBytes(&out[0], out.size()) != out.size()) {
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LOG_CRITICAL(Frontend, "Failed to save encode to path={}", path);
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return false;
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}
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return true;
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}
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@ -1,14 +0,0 @@
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/frontend/image_interface.h"
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class LodePNGImageInterface final : public Frontend::ImageInterface {
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public:
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bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) override;
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bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
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u32 height) override;
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};
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@ -39,7 +39,6 @@
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#include "jni/game_settings.h"
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#include "jni/id_cache.h"
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#include "jni/input_manager.h"
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#include "jni/lodepng_image_interface.h"
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#include "jni/mic.h"
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#include "jni/native.h"
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#include "jni/ndk_motion.h"
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@ -184,9 +183,6 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
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system.RegisterMiiSelector(std::make_shared<MiiSelector::AndroidMiiSelector>());
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system.RegisterSoftwareKeyboard(std::make_shared<SoftwareKeyboard::AndroidKeyboard>());
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// Register generic image interface
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Core::System::GetInstance().RegisterImageInterface(std::make_shared<LodePNGImageInterface>());
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// Register real Mic factory
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Frontend::Mic::RegisterRealMicFactory(std::make_unique<Mic::AndroidFactory>());
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@ -116,6 +116,8 @@
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<string name="custom_textures_description">Uses custom textures found in load/textures/[GAME ID]</string>
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<string name="preload_textures">Preload custom textures</string>
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<string name="preload_textures_description">Loads all custom textures into memory. This feature can use a lot of memory.</string>
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<string name="async_custom_loading">Async custom texture loading</string>
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<string name="async_custom_loading_description">Loads custom textures in the background with worker threads to reduce loading stutter.</string>
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<!-- Premium strings -->
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<string name="premium_text">Premium</string>
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<string name="premium_settings_upsell">Upgrade to Premium and support Citra!</string>
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